st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil
util_blit_pixels_writemask() only works for color formats at this time. Also, it might never work for depth/stencil surfaces since we can't get handle stencil values in a fragment shader. Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
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@@ -1560,6 +1560,8 @@ st_copy_texsubimage(GLcontext *ctx,
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use_fallback = GL_FALSE;
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}
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else if (format_writemask &&
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texBaseFormat != GL_DEPTH_COMPONENT &&
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texBaseFormat != GL_DEPTH_STENCIL &&
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screen->is_format_supported(screen, src_format,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_USAGE_SAMPLER,
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