stencil wrap works, either HW or SW (Ian Romanick)
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@@ -1855,15 +1855,12 @@ fxDDInitExtensions(GLcontext * ctx)
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_mesa_enable_extension(ctx, "GL_EXT_shared_texture_palette");
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_mesa_enable_extension(ctx, "GL_EXT_blend_func_separate");
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_mesa_enable_extension(ctx, "GL_EXT_texture_env_add");
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_mesa_enable_extension(ctx, "GL_EXT_stencil_wrap");
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if (fxMesa->haveTwoTMUs) {
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_mesa_enable_extension(ctx, "GL_ARB_multitexture");
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}
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if (fxMesa->haveHwStencil) {
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_mesa_enable_extension( ctx, "GL_EXT_stencil_wrap" );
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}
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if (fxMesa->type >= GR_SSTTYPE_Voodoo4) {
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_mesa_enable_extension(ctx, "GL_ARB_texture_compression");
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_mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
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