haiku: change atomic int to non-volatile
* Our atomic calls changed recently and no longer want atomic int pointers to be volatile * Spellcheck
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@@ -61,7 +61,7 @@ private:
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virtual status_t _Reserved_Renderer_3(int32, void *);
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virtual status_t _Reserved_Renderer_4(int32, void *);
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volatile int32 fRefCount; // How much we're still usefull?
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int32 fRefCount; // How much we're still useful
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BGLView* fView; // Never forget who is the boss!
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ulong fOptions; // Keep that tune in memory
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BGLDispatcher* fDispatcher;// Our personal GL API call dispatcher
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