improved PrintTexture debug function
This commit is contained in:
@@ -50,19 +50,48 @@
|
||||
|
||||
|
||||
#ifdef DEBUG
|
||||
static void PrintTexture(int w, int h, int c, const GLubyte *data)
|
||||
static void PrintTexture(const struct gl_texture_image *img)
|
||||
{
|
||||
int i, j;
|
||||
for (i = 0; i < h; i++) {
|
||||
for (j = 0; j < w; j++) {
|
||||
int i, j, c;
|
||||
GLubyte *data = img->Data;
|
||||
|
||||
if (!data) {
|
||||
printf("No texture data\n");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (img->Format) {
|
||||
case GL_ALPHA:
|
||||
case GL_LUMINANCE:
|
||||
case GL_INTENSITY:
|
||||
case GL_COLOR_INDEX:
|
||||
c = 1;
|
||||
break;
|
||||
case GL_LUMINANCE_ALPHA:
|
||||
c = 2;
|
||||
break;
|
||||
case GL_RGB:
|
||||
c = 3;
|
||||
break;
|
||||
case GL_RGBA:
|
||||
c = 4;
|
||||
break;
|
||||
default:
|
||||
gl_problem(NULL, "error in PrintTexture\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
for (i = 0; i < img->Height; i++) {
|
||||
for (j = 0; j < img->Width; j++) {
|
||||
if (c==1)
|
||||
printf("%02x ", data[0]);
|
||||
else if (c==2)
|
||||
printf("%02x %02x ", data[0], data[1]);
|
||||
printf("%02x%02x ", data[0], data[1]);
|
||||
else if (c==3)
|
||||
printf("%02x %02x %02x ", data[0], data[1], data[2]);
|
||||
printf("%02x%02x%02x ", data[0], data[1], data[2]);
|
||||
else if (c==4)
|
||||
printf("%02x %02x %02x %02x ", data[0], data[1], data[2], data[3]);
|
||||
printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
|
||||
data += c;
|
||||
}
|
||||
printf("\n");
|
||||
|
Reference in New Issue
Block a user