v3d: Fix input packing of .l for rounding/fdx/fdy.

Avoids a regression in
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.* once we start
copy-propagating more input packs.
This commit is contained in:
Eric Anholt
2019-02-04 17:15:36 -08:00
parent 1a4170952d
commit e5c6938590
2 changed files with 2 additions and 1 deletions

View File

@@ -1095,7 +1095,7 @@ v3d_qpu_add_pack(const struct v3d_device_info *devinfo,
}
if (packed == 0)
return false;
opcode |= packed << 2;
opcode = (opcode & ~(1 << 2)) | packed << 2;
break;
}

View File

@@ -49,6 +49,7 @@ static const struct {
{ 33, 0x2011c89b402cc000ull, "fsub.norz rf27, r4.abs, r1.abs; vfmul.ifa rf34, r3.swp, r1" },
{ 33, 0xe01b42ab3bb063c0ull, "vfpack.andnc rf43, rf15.l, r0.h; fmul.ifna rf10.h, r4.l, r5.abs" },
{ 33, 0x600b8b87fb4d1000ull, "fdx.ifnb rf7.h, r1.l; fmul.pushn rf46, r3.l, r2.abs" },
/* small immediates */
{ 33, 0x5de24398bbdc6218ull, "vflb.andnn rf24 ; fmul rf14, -8, rf8.h" },