Implemented GL_EXT_depth_bounds_test.
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@@ -81,6 +81,7 @@ static struct {
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{ ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
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{ OFF, "GL_EXT_convolution", F(EXT_convolution) },
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{ ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
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{ OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
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{ OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
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{ OFF, "GL_EXT_histogram", F(EXT_histogram) },
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{ OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
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@@ -148,6 +149,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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{
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const char *extensions[] = {
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"GL_ARB_depth_texture",
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#if FEATURE_ARB_fragment_program
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"GL_ARB_fragment_program",
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#endif
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"GL_ARB_imaging",
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"GL_ARB_multitexture",
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"GL_ARB_point_parameters",
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@@ -160,6 +164,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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"GL_ARB_texture_env_crossbar",
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"GL_ARB_texture_env_dot3",
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"GL_ARB_texture_mirrored_repeat",
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#if FEATURE_ARB_vertex_program
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"GL_ARB_vertex_program",
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#endif
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"GL_ATI_texture_env_combine3",
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"GL_ATI_texture_mirror_once",
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"GL_EXT_blend_color",
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@@ -168,6 +175,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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"GL_EXT_blend_minmax",
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"GL_EXT_blend_subtract",
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"GL_EXT_convolution",
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"GL_EXT_depth_bounds_test",
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"GL_EXT_fog_coord",
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"GL_EXT_histogram",
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"GL_EXT_paletted_texture",
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