Added flags for _all_ extensions to the gl_extensions struct so that drivers
can disable any extension if necessary.
This commit is contained in:
@@ -1,8 +1,8 @@
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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* Version: 6.1
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -60,40 +60,40 @@ static const struct {
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{ OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
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{ OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
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{ OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
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{ ON, "GL_ARB_transpose_matrix", 0 },
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{ ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
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{ OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
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{ OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
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{ ON, "GL_ARB_window_pos", F(ARB_window_pos) },
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{ ON, "GL_EXT_abgr", 0 },
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{ ON, "GL_EXT_bgra", 0 },
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{ ON, "GL_EXT_abgr", F(EXT_abgr) },
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{ ON, "GL_EXT_bgra", F(EXT_bgra) },
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{ OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
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{ OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
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{ OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
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{ OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
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{ OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
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{ OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
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{ ON, "GL_EXT_clip_volume_hint", 0 },
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{ ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
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{ ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
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{ OFF, "GL_EXT_convolution", F(EXT_convolution) },
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{ ON, "GL_EXT_copy_texture", 0 },
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{ ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
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{ OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
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{ ON, "GL_EXT_draw_range_elements", 0 },
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{ ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
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{ OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
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{ OFF, "GL_EXT_histogram", F(EXT_histogram) },
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{ OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
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{ ON, "GL_EXT_packed_pixels", 0 },
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{ ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
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{ OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
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{ OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
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{ ON, "GL_EXT_polygon_offset", 0 },
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{ ON, "GL_EXT_rescale_normal", 0 },
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{ ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
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{ ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
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{ OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
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{ ON, "GL_EXT_separate_specular_color", 0 },
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{ ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
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{ OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
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{ OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
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{ OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
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{ OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
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{ ON, "GL_EXT_subtexture", 0 },
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{ ON, "GL_EXT_texture", 0 },
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{ ON, "GL_EXT_subtexture", F(EXT_subtexture) },
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{ ON, "GL_EXT_texture", F(EXT_texture) },
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{ ON, "GL_EXT_texture3D", F(EXT_texture3D) },
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{ OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
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{ ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
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@@ -103,13 +103,13 @@ static const struct {
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{ OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
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{ OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
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{ OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
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{ ON, "GL_EXT_texture_object", 0 },
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{ ON, "GL_EXT_texture_object", F(EXT_texture_object) },
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{ OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
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{ ON, "GL_EXT_vertex_array", 0 },
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{ ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
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{ OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
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{ OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
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{ OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
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{ ON, "GL_APPLE_packed_pixels", 0 },
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{ ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
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{ OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
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{ OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
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{ OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
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@@ -126,10 +126,10 @@ static const struct {
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{ ON, "GL_MESA_window_pos", F(ARB_window_pos) },
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{ OFF, "GL_NV_blend_square", F(NV_blend_square) },
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{ OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
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{ ON, "GL_NV_light_max_exponent", 0 },
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{ ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
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{ OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
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{ OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
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{ ON, "GL_NV_texgen_reflection", 0 },
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{ ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
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{ OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
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{ OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
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{ OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
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@@ -139,7 +139,7 @@ static const struct {
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{ OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) },
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{ OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
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{ ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
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{ ON, "GL_SGIS_texture_lod", 0 },
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{ ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
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{ OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
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{ OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) },
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{ OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
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