mesa: Dynamically allocate the storage for program local parameters.
The array was 64kb per struct gl_program, plus we statically stored a copy of one on disk for _mesa_DummyProgram. Given that most struct gl_programs we generate are for GLSL shaders that don't have local parameters, this was a waste. Since you can store and fetch parameters beyond what the program actually uses, we do have to do a late allocation if necessary at GetProgramLocalParameter time. Reduces peak memory usage in the dota2 trace I made by 76MB (4.5%) Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -265,6 +265,12 @@ get_local_param_pointer(struct gl_context *ctx, const char *func,
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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if (!prog->LocalParams) {
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prog->LocalParams = calloc(maxParams, sizeof(float[4]));
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if (!prog->LocalParams)
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return GL_FALSE;
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}
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*param = prog->LocalParams[index];
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*param = prog->LocalParams[index];
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return GL_TRUE;
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return GL_TRUE;
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}
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}
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@@ -2035,8 +2035,15 @@ struct gl_program
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/** Named parameters, constants, etc. from program text */
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/** Named parameters, constants, etc. from program text */
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struct gl_program_parameter_list *Parameters;
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struct gl_program_parameter_list *Parameters;
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/** Numbered local parameters */
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GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
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/**
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* Local parameters used by the program.
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*
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* It's dynamically allocated because it is rarely used (just
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* assembly-style programs), and MAX_PROGRAM_LOCAL_PARAMS entries once it's
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* allocated.
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*/
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GLfloat (*LocalParams)[4];
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/** Map from sampler unit to texture unit (set by glUniform1i()) */
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/** Map from sampler unit to texture unit (set by glUniform1i()) */
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GLubyte SamplerUnits[MAX_SAMPLERS];
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GLubyte SamplerUnits[MAX_SAMPLERS];
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@@ -349,6 +349,7 @@ _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
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return;
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return;
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free(prog->String);
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free(prog->String);
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free(prog->LocalParams);
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if (prog->Instructions) {
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if (prog->Instructions) {
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_mesa_free_instructions(prog->Instructions, prog->NumInstructions);
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_mesa_free_instructions(prog->Instructions, prog->NumInstructions);
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@@ -477,7 +478,16 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
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if (prog->Parameters)
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if (prog->Parameters)
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clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
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clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
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memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
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if (prog->LocalParams) {
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clone->LocalParams = malloc(MAX_PROGRAM_LOCAL_PARAMS *
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sizeof(float[4]));
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if (!clone->LocalParams) {
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_mesa_reference_program(ctx, &clone, NULL);
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return NULL;
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}
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memcpy(clone->LocalParams, prog->LocalParams,
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MAX_PROGRAM_LOCAL_PARAMS * sizeof(float[4]));
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}
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clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
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clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
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clone->NumInstructions = prog->NumInstructions;
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clone->NumInstructions = prog->NumInstructions;
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clone->NumTemporaries = prog->NumTemporaries;
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clone->NumTemporaries = prog->NumTemporaries;
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@@ -25,6 +25,7 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include "main/macros.h"
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#include "main/mtypes.h"
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#include "main/mtypes.h"
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#include "main/imports.h"
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#include "main/imports.h"
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#include "program/program.h"
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#include "program/program.h"
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@@ -2559,6 +2560,12 @@ initialize_symbol_from_param(struct gl_program *prog,
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param_var->type = at_param;
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param_var->type = at_param;
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param_var->param_binding_type = PROGRAM_STATE_VAR;
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param_var->param_binding_type = PROGRAM_STATE_VAR;
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/* Dynamically allocate LocalParams, since it's a large array to have
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* statically in every gl_program otherwise.
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*/
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if (state_tokens[1] == STATE_LOCAL && !prog->LocalParams)
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prog->LocalParams = calloc(MAX_PROGRAM_LOCAL_PARAMS, sizeof(float[4]));
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/* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements,
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/* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements,
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* we need to unroll it and call add_state_reference() for each row
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* we need to unroll it and call add_state_reference() for each row
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*/
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*/
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