tgsi: add TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2016-03-11 18:11:22 -05:00
parent 1c0cee8764
commit e526f930aa
3 changed files with 9 additions and 1 deletions

View File

@@ -3206,6 +3206,12 @@ NUM_CULLDIST_ENABLED
How many cull distance scalar outputs are enabled.
FS_EARLY_DEPTH_STENCIL
""""""""""""""""""""""
Whether depth test, stencil test, and occlusion query should run before
the fragment shader (regardless of fragment shader side effects). Corresponds
to GLSL early_fragment_tests.
Texture Sampling and Texture Formats
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