tgsi: add TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -3206,6 +3206,12 @@ NUM_CULLDIST_ENABLED
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How many cull distance scalar outputs are enabled.
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FS_EARLY_DEPTH_STENCIL
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""""""""""""""""""""""
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Whether depth test, stencil test, and occlusion query should run before
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the fragment shader (regardless of fragment shader side effects). Corresponds
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to GLSL early_fragment_tests.
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Texture Sampling and Texture Formats
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------------------------------------
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