asahi: Assume LAYER is flat-shaded

It can't be anything else, this makes sure the varyings are sorted properly.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This commit is contained in:
Alyssa Rosenzweig
2023-08-28 08:46:06 -04:00
parent 68437eb0ba
commit e518c92d26

View File

@@ -2371,6 +2371,9 @@ agx_remap_varyings_vs(nir_shader *nir, struct agx_varyings_vs *varyings,
varyings->slots[VARYING_SLOT_POS] = base;
base += 4;
/* These are always flat-shaded from the FS perspective */
key->vs.outputs_flat_shaded |= VARYING_SLOT_LAYER | VARYING_SLOT_VIEWPORT;
assert(!(key->vs.outputs_flat_shaded & key->vs.outputs_linear_shaded));
/* Smooth 32-bit user bindings go next */