mesa: add NV_copy_depth_to_color support for nir

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6289>
This commit is contained in:
Indrajit Kumar Das
2020-08-11 07:31:50 +05:30
committed by Marge Bot
parent da9d721323
commit e512f2cef9
8 changed files with 150 additions and 5 deletions

View File

@@ -1760,4 +1760,11 @@ void st_init_extensions(struct pipe_screen *screen,
}
consts->AllowDrawOutOfOrder = options->allow_draw_out_of_order;
bool prefer_nir = PIPE_SHADER_IR_NIR ==
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_PREFERRED_IR);
if (prefer_nir &&
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS) &&
extensions->ARB_stencil_texturing)
extensions->NV_copy_depth_to_color = TRUE;
}