glsl: add a NIR based varying linker

With a NIR based linker we get better xfb packing, and we no longer
depend on the GLSL IR optimisations to be able to link shaders
with a large amount of dead input/outputs.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
This commit is contained in:
Timothy Arceri
2021-11-02 12:43:54 +11:00
committed by Marge Bot
parent e3a45a4778
commit e5122a5543
4 changed files with 3373 additions and 0 deletions

View File

@@ -93,6 +93,8 @@ files_libglsl = files(
'gl_nir_link_uniform_blocks.c',
'gl_nir_link_uniform_initializers.c',
'gl_nir_link_uniforms.c',
'gl_nir_link_varyings.c',
'gl_nir_link_varyings.h',
'gl_nir_link_xfb.c',
'gl_nir_linker.c',
'gl_nir_linker.h',