glsl: add a NIR based varying linker
With a NIR based linker we get better xfb packing, and we no longer depend on the GLSL IR optimisations to be able to link shaders with a large amount of dead input/outputs. Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
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@@ -93,6 +93,8 @@ files_libglsl = files(
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'gl_nir_link_uniform_blocks.c',
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'gl_nir_link_uniform_initializers.c',
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'gl_nir_link_uniforms.c',
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'gl_nir_link_varyings.c',
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'gl_nir_link_varyings.h',
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'gl_nir_link_xfb.c',
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'gl_nir_linker.c',
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'gl_nir_linker.h',
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