anv/pipeline: Set the correct binding count for compute shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -1956,8 +1956,12 @@ compute_pipeline_create(
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.KernelStartPointer = cs_bin->kernel.offset,
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.KernelStartPointer = cs_bin->kernel.offset,
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/* WA_1606682166 */
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/* WA_1606682166 */
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.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(cs_bin),
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.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(cs_bin),
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/* Gen 11 workarounds table #2056 WABTPPrefetchDisable */
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/* Gen 11 workarounds table #2056 WABTPPrefetchDisable
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.BindingTableEntryCount = GEN_GEN == 11 ? 0 : get_binding_table_entry_count(cs_bin),
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*
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* We add 1 because the CS indirect parameters buffer isn't accounted
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* for in bind_map.surface_count.
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*/
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.BindingTableEntryCount = GEN_GEN == 11 ? 0 : 1 + MIN2(cs_bin->bind_map.surface_count, 30),
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.BarrierEnable = cs_prog_data->uses_barrier,
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.BarrierEnable = cs_prog_data->uses_barrier,
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.SharedLocalMemorySize =
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.SharedLocalMemorySize =
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encode_slm_size(GEN_GEN, cs_prog_data->base.total_shared),
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encode_slm_size(GEN_GEN, cs_prog_data->base.total_shared),
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