mesa: use gl_program cast wrappers

In a few cases, remove unneeded casts.
And fix a few other const-correctness issues.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Brian Paul
2012-07-18 15:33:11 -06:00
parent 1170b5aa9f
commit e4f8d33aea
6 changed files with 37 additions and 49 deletions

View File

@@ -169,22 +169,19 @@ _mesa_update_default_objects_program(struct gl_context *ctx)
{
#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
(struct gl_vertex_program *)
ctx->Shared->DefaultVertexProgram);
assert(ctx->VertexProgram.Current);
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
(struct gl_fragment_program *)
ctx->Shared->DefaultFragmentProgram);
assert(ctx->FragmentProgram.Current);
#endif
#if FEATURE_ARB_geometry_shader4
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
(struct gl_geometry_program *)
ctx->Shared->DefaultGeometryProgram);
ctx->Shared->DefaultGeometryProgram);
#endif
/* XXX probably move this stuff */
@@ -538,18 +535,16 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
switch (prog->Target) {
case GL_VERTEX_PROGRAM_ARB:
{
const struct gl_vertex_program *vp
= (const struct gl_vertex_program *) prog;
struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone;
const struct gl_vertex_program *vp = gl_vertex_program_const(prog);
struct gl_vertex_program *vpc = gl_vertex_program(clone);
vpc->IsPositionInvariant = vp->IsPositionInvariant;
vpc->IsNVProgram = vp->IsNVProgram;
}
break;
case GL_FRAGMENT_PROGRAM_ARB:
{
const struct gl_fragment_program *fp
= (const struct gl_fragment_program *) prog;
struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
const struct gl_fragment_program *fp = gl_fragment_program_const(prog);
struct gl_fragment_program *fpc = gl_fragment_program(clone);
fpc->UsesKill = fp->UsesKill;
fpc->OriginUpperLeft = fp->OriginUpperLeft;
fpc->PixelCenterInteger = fp->PixelCenterInteger;
@@ -557,9 +552,8 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
break;
case MESA_GEOMETRY_PROGRAM:
{
const struct gl_geometry_program *gp
= (const struct gl_geometry_program *) prog;
struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone;
const struct gl_geometry_program *gp = gl_geometry_program_const(prog);
struct gl_geometry_program *gpc = gl_geometry_program(clone);
gpc->VerticesOut = gp->VerticesOut;
gpc->InputType = gp->InputType;
gpc->OutputType = gp->OutputType;
@@ -763,13 +757,14 @@ _mesa_combine_programs(struct gl_context *ctx,
usedTemps, MAX_PROGRAM_TEMPS);
if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
struct gl_fragment_program *fprogA, *fprogB, *newFprog;
const struct gl_fragment_program *fprogA, *fprogB;
struct gl_fragment_program *newFprog;
GLbitfield progB_inputsRead = progB->InputsRead;
GLint progB_colorFile, progB_colorIndex;
fprogA = (struct gl_fragment_program *) progA;
fprogB = (struct gl_fragment_program *) progB;
newFprog = (struct gl_fragment_program *) newProg;
fprogA = gl_fragment_program_const(progA);
fprogB = gl_fragment_program_const(progB);
newFprog = gl_fragment_program(newProg);
newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;