nir/gcm: be more conservative about moving instructions from loops

Here we only pull instructions further up control flow if they are
constant or texture instructions. See the code comment for more
information.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4636>
This commit is contained in:
Timothy Arceri
2019-03-25 19:38:54 +11:00
committed by Marge Bot
parent bf4a6c99d2
commit e4e5beee8a

View File

@@ -277,8 +277,22 @@ gcm_choose_block_for_instr(nir_instr *instr, nir_block *early_block,
nir_block *best = late_block; nir_block *best = late_block;
for (nir_block *block = late_block; block != NULL; block = block->imm_dom) { for (nir_block *block = late_block; block != NULL; block = block->imm_dom) {
/* Being too aggressive with how we pull instructions out of loops can
* result in extra register pressure and spilling. For example its fairly
* common for loops in compute shaders to calculate SSBO offsets using
* the workgroup id, subgroup id and subgroup invocation, pulling all
* these calculations outside the loop causes register pressure.
*
* To work around these issues for now we only allow constant and texture
* instructions to be moved outside their original loops.
*
* TODO: figure out some heuristics to allow more to be moved out of loops.
*/
if (state->blocks[block->index].loop_depth < if (state->blocks[block->index].loop_depth <
state->blocks[best->index].loop_depth) state->blocks[best->index].loop_depth &&
(nir_block_dominates(instr->block, block) ||
instr->type == nir_instr_type_load_const ||
instr->type == nir_instr_type_tex))
best = block; best = block;
else if (block == instr->block) else if (block == instr->block)
best = block; best = block;