dzn: Use d3d12_compute_pipeline_state_stream_new_desc() in the compute path
Fixes: 9feda65a83
("dzn: Use CreatePipelineState()")
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
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@@ -1556,8 +1556,8 @@ dzn_compute_pipeline_create(struct dzn_device *device,
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.pPipelineStateSubobjectStream = state_buf,
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};
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d3d12_gfx_pipeline_state_stream_new_desc(&stream_desc, CS, D3D12_SHADER_BYTECODE, shader);
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d3d12_gfx_pipeline_state_stream_new_desc(&stream_desc, ROOT_SIGNATURE, ID3D12RootSignature *, root_sig);
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d3d12_compute_pipeline_state_stream_new_desc(&stream_desc, CS, D3D12_SHADER_BYTECODE, shader);
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d3d12_compute_pipeline_state_stream_new_desc(&stream_desc, ROOT_SIGNATURE, ID3D12RootSignature *, root_sig);
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*root_sig = pipeline->base.root.sig;
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nir_shader *nir = NULL;
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