intel: support for 16 bit config with 24 depth and 8 stencil

Patch adds additional singlesample config with 565 color buffer,
24 bit depth and 8 bit stencil buffer. This makes Quadrant benchmark
work on Android. Tested with Sandybridge and Ivybridge machines.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
Tapani Pälli
2012-10-29 11:56:28 -07:00
committed by Chad Versace
parent e8f2bec25e
commit e4e3b07181

View File

@@ -935,11 +935,11 @@ intel_screen_make_configs(__DRIscreen *dri_screen)
/* Generate singlesample configs without accumulation buffer. */
for (int i = 0; i < ARRAY_SIZE(formats); i++) {
__DRIconfig **new_configs;
const int num_depth_stencil_bits = 2;
int num_depth_stencil_bits = 2;
/* Starting with DRI2 protocol version 1.1 we can request a depth/stencil
* buffer that has a different number of bits per pixel than the color
* buffer. This isn't yet supported here.
* buffer, gen >= 6 supports this.
*/
depth_bits[0] = 0;
stencil_bits[0] = 0;
@@ -947,6 +947,11 @@ intel_screen_make_configs(__DRIscreen *dri_screen)
if (formats[i] == MESA_FORMAT_RGB565) {
depth_bits[1] = 16;
stencil_bits[1] = 0;
if (screen->gen >= 6) {
depth_bits[2] = 24;
stencil_bits[2] = 8;
num_depth_stencil_bits = 3;
}
} else {
depth_bits[1] = 24;
stencil_bits[1] = 8;