check for special cases of value = 0 or 1 in glAccum
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@@ -1,4 +1,4 @@
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/* $Id: accum.c,v 1.20 2000/04/05 14:40:04 brianp Exp $ */
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/* $Id: accum.c,v 1.21 2000/06/19 00:42:24 brianp Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@@ -188,7 +188,7 @@ _mesa_Accum( GLenum op, GLfloat value )
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switch (op) {
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switch (op) {
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case GL_ADD:
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case GL_ADD:
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{
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if (value != 0.0F) {
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const GLaccum intVal = (GLaccum) (value * acc_scale);
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const GLaccum intVal = (GLaccum) (value * acc_scale);
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GLuint j;
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GLuint j;
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/* Leave optimized accum buffer mode */
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/* Leave optimized accum buffer mode */
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@@ -206,7 +206,7 @@ _mesa_Accum( GLenum op, GLfloat value )
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break;
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break;
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case GL_MULT:
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case GL_MULT:
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{
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if (value != 1.0F) {
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GLuint j;
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GLuint j;
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/* Leave optimized accum buffer mode */
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/* Leave optimized accum buffer mode */
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if (ctx->IntegerAccumMode)
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if (ctx->IntegerAccumMode)
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@@ -223,6 +223,9 @@ _mesa_Accum( GLenum op, GLfloat value )
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break;
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break;
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case GL_ACCUM:
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case GL_ACCUM:
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if (value == 0.0F)
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return;
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(*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
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(*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
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ctx->Pixel.DriverReadBuffer );
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ctx->Pixel.DriverReadBuffer );
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