Major check-in of changes for GL_EXT_framebuffer_object extension.

Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
This commit is contained in:
Brian Paul
2005-05-04 20:11:35 +00:00
parent ebef61f5c0
commit e4b2356c07
203 changed files with 11682 additions and 6335 deletions

View File

@@ -29,16 +29,15 @@
#include "glheader.h"
#include "imports.h"
#include "buffers.h"
#include "colormac.h"
#include "context.h"
#include "depth.h"
#include "enums.h"
#include "fbobject.h"
#include "stencil.h"
#include "state.h"
#include "mtypes.h"
#define BAD_MASK ~0u
#if _HAVE_FULL_GL
@@ -133,12 +132,12 @@ _mesa_Clear( GLbitfield mask )
_mesa_update_state( ctx ); /* update _Xmin, etc */
}
if (ctx->RenderMode==GL_RENDER) {
if (ctx->RenderMode == GL_RENDER) {
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;
const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
GLbitfield ddMask;
GLbitfield bufferMask;
/* don't clear depth buffer if depth writing disabled */
if (!ctx->Depth.Mask)
@@ -146,20 +145,31 @@ _mesa_Clear( GLbitfield mask )
/* Build the bitmask to send to device driver's Clear function.
* Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
* of the FRONT/BACK_LEFT/RIGHT_BIT flags.
* of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
* BUFFER_BIT_COLORn flags.
*/
ddMask = 0;
if (mask & GL_COLOR_BUFFER_BIT)
ddMask |= ctx->Color._DrawDestMask[0];
if ((mask & GL_DEPTH_BUFFER_BIT) && ctx->Visual.depthBits > 0)
ddMask |= GL_DEPTH_BUFFER_BIT;
if ((mask & GL_STENCIL_BUFFER_BIT) && ctx->Visual.stencilBits > 0)
ddMask |= GL_STENCIL_BUFFER_BIT;
if ((mask & GL_ACCUM_BUFFER_BIT) && ctx->Visual.accumRedBits > 0)
ddMask |= GL_ACCUM_BUFFER_BIT;
bufferMask = 0;
if (mask & GL_COLOR_BUFFER_BIT) {
bufferMask |= ctx->DrawBuffer->_ColorDrawBufferMask[0];
}
if ((mask & GL_DEPTH_BUFFER_BIT)
&& ctx->DrawBuffer->Visual.haveDepthBuffer) {
bufferMask |= BUFFER_BIT_DEPTH;
}
if ((mask & GL_STENCIL_BUFFER_BIT)
&& ctx->DrawBuffer->Visual.haveStencilBuffer) {
bufferMask |= BUFFER_BIT_STENCIL;
}
if ((mask & GL_ACCUM_BUFFER_BIT)
&& ctx->DrawBuffer->Visual.haveAccumBuffer) {
bufferMask |= BUFFER_BIT_ACCUM;
}
ASSERT(ctx->Driver.Clear);
ctx->Driver.Clear( ctx, ddMask, (GLboolean) !ctx->Scissor.Enabled,
ctx->Driver.Clear( ctx, bufferMask, (GLboolean) !ctx->Scissor.Enabled,
x, y, width, height );
}
}
@@ -167,27 +177,41 @@ _mesa_Clear( GLbitfield mask )
/**
* Return bitmask of DD_* flags indicating which color buffers are
* available to the rendering context;
* Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
* available to the rendering context.
* This depends on the framebuffer we're writing to. For window system
* framebuffers we look at the framebuffer's visual. But for user-
* create framebuffers we look at the number of supported color attachments.
*/
static GLuint
supported_buffer_bitmask(const GLcontext *ctx)
supported_buffer_bitmask(const GLcontext *ctx, GLuint framebufferID)
{
GLuint mask = DD_FRONT_LEFT_BIT; /* always have this */
GLuint mask = 0x0;
GLint i;
if (ctx->Visual.stereoMode) {
mask |= DD_FRONT_RIGHT_BIT;
if (ctx->Visual.doubleBufferMode) {
mask |= DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
if (framebufferID > 0) {
/* A user-created renderbuffer */
ASSERT(ctx->Extensions.EXT_framebuffer_object);
for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
mask |= (BUFFER_BIT_COLOR0 << i);
}
}
else if (ctx->Visual.doubleBufferMode) {
mask |= DD_BACK_LEFT_BIT;
}
else {
/* A window system renderbuffer */
mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
if (ctx->Visual.stereoMode) {
mask |= BUFFER_BIT_FRONT_RIGHT;
if (ctx->Visual.doubleBufferMode) {
mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
}
}
else if (ctx->Visual.doubleBufferMode) {
mask |= BUFFER_BIT_BACK_LEFT;
}
for (i = 0; i < ctx->Visual.numAuxBuffers; i++) {
mask |= (DD_AUX0_BIT << i);
for (i = 0; i < ctx->Visual.numAuxBuffers; i++) {
mask |= (BUFFER_BIT_AUX0 << i);
}
}
return mask;
@@ -196,45 +220,53 @@ supported_buffer_bitmask(const GLcontext *ctx)
/**
* Helper routine used by glDrawBuffer and glDrawBuffersARB.
* Given a GLenum naming (a) color buffer(s), return the corresponding
* bitmask of DD_* flags.
* Given a GLenum naming one or more color buffers (such as
* GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
*/
static GLuint
draw_buffer_enum_to_bitmask(GLenum buffer)
{
switch (buffer) {
case GL_FRONT:
return DD_FRONT_LEFT_BIT | DD_FRONT_RIGHT_BIT;
case GL_BACK:
return DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
case GL_NONE:
return 0;
case GL_FRONT:
return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
case GL_BACK:
return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
case GL_RIGHT:
return DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
case GL_FRONT_RIGHT:
return DD_FRONT_RIGHT_BIT;
return BUFFER_BIT_FRONT_RIGHT;
case GL_BACK_RIGHT:
return DD_BACK_RIGHT_BIT;
return BUFFER_BIT_BACK_RIGHT;
case GL_BACK_LEFT:
return DD_BACK_LEFT_BIT;
return BUFFER_BIT_BACK_LEFT;
case GL_FRONT_AND_BACK:
return DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT
| DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
| BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
case GL_LEFT:
return DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT;
return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
case GL_FRONT_LEFT:
return DD_FRONT_LEFT_BIT;
return BUFFER_BIT_FRONT_LEFT;
case GL_AUX0:
return DD_AUX0_BIT;
return BUFFER_BIT_AUX0;
case GL_AUX1:
return DD_AUX1_BIT;
return BUFFER_BIT_AUX1;
case GL_AUX2:
return DD_AUX2_BIT;
return BUFFER_BIT_AUX2;
case GL_AUX3:
return DD_AUX3_BIT;
return BUFFER_BIT_AUX3;
case GL_COLOR_ATTACHMENT0_EXT:
return BUFFER_BIT_COLOR0;
case GL_COLOR_ATTACHMENT1_EXT:
return BUFFER_BIT_COLOR1;
case GL_COLOR_ATTACHMENT2_EXT:
return BUFFER_BIT_COLOR2;
case GL_COLOR_ATTACHMENT3_EXT:
return BUFFER_BIT_COLOR3;
default:
/* error */
return ~0;
return BAD_MASK;
}
}
@@ -249,43 +281,48 @@ read_buffer_enum_to_bitmask(GLenum buffer)
{
switch (buffer) {
case GL_FRONT:
return DD_FRONT_LEFT_BIT;
return BUFFER_BIT_FRONT_LEFT;
case GL_BACK:
return DD_BACK_LEFT_BIT;
return BUFFER_BIT_BACK_LEFT;
case GL_RIGHT:
return DD_FRONT_RIGHT_BIT;
return BUFFER_BIT_FRONT_RIGHT;
case GL_FRONT_RIGHT:
return DD_FRONT_RIGHT_BIT;
return BUFFER_BIT_FRONT_RIGHT;
case GL_BACK_RIGHT:
return DD_BACK_RIGHT_BIT;
return BUFFER_BIT_BACK_RIGHT;
case GL_BACK_LEFT:
return DD_BACK_LEFT_BIT;
return BUFFER_BIT_BACK_LEFT;
case GL_LEFT:
return DD_FRONT_LEFT_BIT;
return BUFFER_BIT_FRONT_LEFT;
case GL_FRONT_LEFT:
return DD_FRONT_LEFT_BIT;
return BUFFER_BIT_FRONT_LEFT;
case GL_AUX0:
return DD_AUX0_BIT;
return BUFFER_BIT_AUX0;
case GL_AUX1:
return DD_AUX1_BIT;
return BUFFER_BIT_AUX1;
case GL_AUX2:
return DD_AUX2_BIT;
return BUFFER_BIT_AUX2;
case GL_AUX3:
return DD_AUX3_BIT;
return BUFFER_BIT_AUX3;
case GL_COLOR_ATTACHMENT0_EXT:
return BUFFER_BIT_COLOR0;
case GL_COLOR_ATTACHMENT1_EXT:
return BUFFER_BIT_COLOR1;
case GL_COLOR_ATTACHMENT2_EXT:
return BUFFER_BIT_COLOR2;
case GL_COLOR_ATTACHMENT3_EXT:
return BUFFER_BIT_COLOR3;
default:
/* error */
return ~0;
return BAD_MASK;
}
}
/**
* Specify which color buffers to draw into.
*
* \param mode color buffer combination.
*
* \sa glDrawBuffer().
* \param buffer color buffer, such as GL_LEFT or GL_FRONT_AND_BACK.
*
* Flushes the vertices and verifies the parameter and updates the
* gl_colorbuffer_attrib::_DrawDestMask bitfield. Marks new color state in
@@ -293,160 +330,180 @@ read_buffer_enum_to_bitmask(GLenum buffer)
* dd_function_table::DrawBuffer callback.
*/
void GLAPIENTRY
_mesa_DrawBuffer( GLenum mode )
_mesa_DrawBuffer(GLenum buffer)
{
GLuint bufferID;
GLuint destMask;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
if (MESA_VERBOSE & VERBOSE_API) {
_mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
}
if (ctx->Extensions.EXT_framebuffer_object && ctx->CurrentFramebuffer) {
/* Set drawbuffer for a framebuffer object */
if (mode == GL_NONE) {
ctx->CurrentFramebuffer->DrawBuffer[0] = mode;
}
else {
const GLint k = mode - GL_COLOR_ATTACHMENT0_EXT;
if (k >= 0 && k < ctx->Const.MaxColorAttachments) {
/* XXX check that the attachment point's Type != GL_NONE */
ctx->CurrentFramebuffer->DrawBuffer[0] = mode;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(mode)");
return;
}
}
bufferID = ctx->DrawBuffer->Name;
if (buffer == GL_NONE) {
destMask = 0x0;
}
else {
/* conventional behaviour */
/* Do error checking and compute the _DrawDestMask bitfield. */
GLenum destMask, supportedMask;
destMask = draw_buffer_enum_to_bitmask(mode);
if (destMask == ~0u) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(mode)");
const GLuint supportedMask = supported_buffer_bitmask(ctx, bufferID);
destMask = draw_buffer_enum_to_bitmask(buffer);
if (destMask == BAD_MASK) {
/* totally bogus buffer */
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)");
return;
}
supportedMask = supported_buffer_bitmask(ctx);
destMask &= supportedMask;
if (destMask == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(mode)");
if (destMask == 0x0) {
/* none of the named color buffers exist! */
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)");
return;
}
ctx->Color.DrawBuffer[0] = mode;
ctx->Color._DrawDestMask[0] = destMask;
ctx->NewState |= _NEW_COLOR;
}
/*
* Call device driver function.
*/
if (ctx->Driver.DrawBuffer)
(*ctx->Driver.DrawBuffer)(ctx, mode);
/* if we get here, there's no error so set new state */
_mesa_drawbuffers(ctx, 1, &buffer, &destMask);
}
/**
* Called by glDrawBuffersARB; specifies the destination color buffers
* for N fragment program color outputs.
*
* XXX This function is called by _mesa_PopAttrib() and we need to do
* some more work to deal with the current framebuffer binding state!
*/
void GLAPIENTRY
_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
{
GLint output;
GLuint usedBufferMask, supportedMask;
GLuint bufferID;
GLuint destMask[MAX_DRAW_BUFFERS];
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (!ctx->Extensions.ARB_draw_buffers) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
return;
}
if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)" );
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
return;
}
if (ctx->Extensions.EXT_framebuffer_object && ctx->CurrentFramebuffer) {
/* Set drawbuffers for a framebuffer object */
GLint i;
GLuint usedAttachments = 0x0;
for (i = 0; i < n; i++) {
if (buffers[i] == GL_NONE) {
/* OK */
ctx->CurrentFramebuffer->DrawBuffer[i] = GL_NONE;
}
else {
const GLint k = buffers[i] - GL_COLOR_ATTACHMENT0_EXT;
if (k >= 0 && k < ctx->Const.MaxColorAttachments) {
/* XXX check that the attachment point's Type != GL_NONE */
if ((1 << k) & usedAttachments) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawBuffersARB(duplicated attachment)");
return;
}
usedAttachments |= (1 << k);
ctx->CurrentFramebuffer->DrawBuffer[i] = buffers[i];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(mode)");
return;
}
}
}
bufferID = ctx->DrawBuffer->Name;
/* set remaining color outputs to NONE */
for (i = n; i < ctx->Const.MaxDrawBuffers; i++) {
ctx->CurrentFramebuffer->DrawBuffer[i] = GL_NONE;
}
}
else {
/* Conventional operation */
GLint i;
GLuint usedBufferMask, supportedMask;
supportedMask = supported_buffer_bitmask(ctx, bufferID);
usedBufferMask = 0x0;
supportedMask = supported_buffer_bitmask(ctx);
usedBufferMask = 0;
for (i = 0; i < n; i++) {
GLuint destMask = draw_buffer_enum_to_bitmask(buffers[i]);
if (destMask == ~0u ) {
/* complicated error checking... */
for (output = 0; output < n; output++) {
if (buffers[output] == GL_NONE) {
destMask[output] = 0x0;
}
else {
destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
if (destMask[output] == BAD_MASK
|| _mesa_bitcount(destMask[output]) > 1) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
return;
}
destMask &= supportedMask;
if (destMask == 0) {
destMask[output] &= supportedMask;
if (destMask[output] == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawBuffersARB(unsupported buffer)");
return;
}
if (destMask & usedBufferMask) {
if (destMask[output] & usedBufferMask) {
/* can't specify a dest buffer more than once! */
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawBuffersARB(duplicated buffer)");
return;
}
/* update bitmask */
usedBufferMask |= destMask;
/* save state */
ctx->Color.DrawBuffer[i] = buffers[i];
ctx->Color._DrawDestMask[i] = destMask;
usedBufferMask |= destMask[output];
}
/* set remaining color outputs to NONE */
for (i = n; i < ctx->Const.MaxDrawBuffers; i++) {
ctx->Color.DrawBuffer[i] = GL_NONE;
ctx->Color._DrawDestMask[i] = 0;
}
ctx->NewState |= _NEW_COLOR;
}
/* OK, if we get here, there were no errors so set the new state */
_mesa_drawbuffers(ctx, n, buffers, destMask);
}
/**
* Set color output state. Traditionally, there was only one color
* output, but fragment programs can now have several distinct color
* outputs (see GL_ARB_draw_buffers). This function sets the state
* for one such color output.
*/
static void
set_color_output(GLcontext *ctx, GLuint output, GLenum buffer, GLuint destMask)
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
ASSERT(output < ctx->Const.MaxDrawBuffers);
fb->ColorDrawBuffer[output] = buffer;
fb->_ColorDrawBufferMask[output] = destMask;
if (fb->Name == 0) {
/* Set traditional state var */
ctx->Color.DrawBuffer[output] = buffer;
}
/* not really needed, will be set later */
fb->_NumColorDrawBuffers[output] = 0;
}
/**
* Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and
* _mesa_PopAttrib to set drawbuffer state.
*/
void
_mesa_drawbuffers(GLcontext *ctx, GLsizei n, const GLenum *buffers,
const GLuint *destMask)
{
GLuint mask[MAX_DRAW_BUFFERS];
GLint output;
if (!destMask) {
/* compute destMask values now */
const GLuint bufferID = ctx->DrawBuffer->Name;
const GLuint supportedMask = supported_buffer_bitmask(ctx, bufferID);
for (output = 0; output < n; output++) {
mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
ASSERT(mask[output] != BAD_MASK);
mask[output] &= supportedMask;
}
destMask = mask;
}
for (output = 0; output < n; output++) {
set_color_output(ctx, output, buffers[output], destMask[output]);
}
/* set remaining color outputs to NONE */
for (output = n; output < ctx->Const.MaxDrawBuffers; output++) {
set_color_output(ctx, output, GL_NONE, 0x0);
}
ctx->NewState |= _NEW_COLOR;
/*
* Call device driver function.
*/
if (ctx->Driver.DrawBuffers)
(*ctx->Driver.DrawBuffers)(ctx, n, buffers);
ctx->Driver.DrawBuffers(ctx, n, buffers);
else if (ctx->Driver.DrawBuffer)
ctx->Driver.DrawBuffer(ctx, buffers[0]);
}
/**
* Set the color buffer source for reading pixels.
*
@@ -454,60 +511,53 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
*
* \sa glReadBuffer().
*
* Verifies the parameter and updates gl_pixel_attrib::_ReadSrcMask. Marks
* new pixel state in __GLcontextRec::NewState and notifies the driver via
* dd_function_table::ReadBuffer.
*/
void GLAPIENTRY
_mesa_ReadBuffer( GLenum mode )
_mesa_ReadBuffer(GLenum buffer)
{
struct gl_framebuffer *fb;
GLuint srcMask, supportedMask;
GLuint bufferID;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
fb = ctx->ReadBuffer;
bufferID = fb->Name;
if (ctx->Extensions.EXT_framebuffer_object && ctx->CurrentFramebuffer) {
/* Set readbuffer for a framebuffer object */
if (mode == GL_NONE) {
ctx->CurrentFramebuffer->ReadBuffer = mode;
}
else {
const GLint k = mode - GL_COLOR_ATTACHMENT0_EXT;
if (k >= 0 && k < ctx->Const.MaxColorAttachments) {
/* XXX check that the attachment point's Type != GL_NONE */
ctx->CurrentFramebuffer->ReadBuffer = mode;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(mode)");
return;
}
}
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
if (bufferID > 0 && buffer == GL_NONE) {
/* legal! */
srcMask = 0x0;
}
else {
/* conventional operation */
GLuint srcMask, supportedMask;
srcMask = read_buffer_enum_to_bitmask(mode);
if (srcMask == ~0u) {
_mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(mode)");
/* general case */
srcMask = read_buffer_enum_to_bitmask(buffer);
if (srcMask == BAD_MASK) {
_mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer)");
return;
}
supportedMask = supported_buffer_bitmask(ctx);
supportedMask = supported_buffer_bitmask(ctx, bufferID);
if ((srcMask & supportedMask) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(mode)");
_mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer)");
return;
}
ctx->Pixel._ReadSrcMask = srcMask;
ctx->Pixel.ReadBuffer = mode;
ctx->NewState |= _NEW_PIXEL;
}
if (bufferID == 0) {
ctx->Pixel.ReadBuffer = buffer;
}
fb->ColorReadBuffer = buffer;
fb->_ColorReadBufferMask = srcMask;
ctx->NewState |= _NEW_PIXEL;
/*
* Call device driver function.
*/
if (ctx->Driver.ReadBuffer)
(*ctx->Driver.ReadBuffer)(ctx, mode);
(*ctx->Driver.ReadBuffer)(ctx, buffer);
}
@@ -524,53 +574,51 @@ _mesa_ReadBuffer( GLenum mode )
* \note This function may be called from within Mesa or called by the
* user directly (see the GL_MESA_resize_buffers extension).
*/
#if OLD_RENDERBUFFER
/* THIS FUNCTION IS OBSOLETE!!!
* See _mesa_resize_framebuffer
*/
#endif
void GLAPIENTRY
_mesa_ResizeBuffersMESA( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glResizeBuffersMESA\n");
if (ctx) {
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
if (ctx->DrawBuffer && ctx->DrawBuffer->Name == 0) {
GLuint newWidth, newHeight;
GLframebuffer *buffer = ctx->DrawBuffer;
if (ctx->DrawBuffer) {
GLuint buf_width, buf_height;
GLframebuffer *buffer = ctx->DrawBuffer;
/* ask device driver for size of output buffer */
ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
/* ask device driver for size of output buffer */
(*ctx->Driver.GetBufferSize)( buffer, &buf_width, &buf_height );
/* see if size of device driver's color buffer (window) has changed */
if (buffer->Width == buf_width && buffer->Height == buf_height)
return; /* size is as expected */
buffer->Width = buf_width;
buffer->Height = buf_height;
ctx->Driver.ResizeBuffers( buffer );
/* see if size of device driver's color buffer (window) has changed */
if (buffer->Width != newWidth || buffer->Height != newHeight) {
if (ctx->Driver.ResizeBuffers)
ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
}
if (ctx->ReadBuffer && ctx->ReadBuffer != ctx->DrawBuffer) {
GLuint buf_width, buf_height;
GLframebuffer *buffer = ctx->ReadBuffer;
/* ask device driver for size of read buffer */
(*ctx->Driver.GetBufferSize)( buffer, &buf_width, &buf_height );
/* see if size of device driver's color buffer (window) has changed */
if (buffer->Width == buf_width && buffer->Height == buf_height)
return; /* size is as expected */
buffer->Width = buf_width;
buffer->Height = buf_height;
ctx->Driver.ResizeBuffers( buffer );
}
ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
}
if (ctx->ReadBuffer && ctx->ReadBuffer != ctx->DrawBuffer
&& ctx->ReadBuffer->Name == 0) {
GLuint newWidth, newHeight;
GLframebuffer *buffer = ctx->ReadBuffer;
/* ask device driver for size of read buffer */
ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
/* see if size of device driver's color buffer (window) has changed */
if (buffer->Width != newWidth || buffer->Height != newHeight) {
if (ctx->Driver.ResizeBuffers)
ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
}
}
ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
}
@@ -641,56 +689,6 @@ _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
/**********************************************************************/
/** \name State management */
/*@{*/
/**
* Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
* These values are computed from the buffer's width and height and
* the scissor box, if it's enabled.
* \param ctx the GL context.
*/
void
_mesa_update_draw_buffer_bounds(GLcontext *ctx)
{
GLframebuffer *buffer = ctx->DrawBuffer;
buffer->_Xmin = 0;
buffer->_Ymin = 0;
buffer->_Xmax = buffer->Width;
buffer->_Ymax = buffer->Height;
if (ctx->Scissor.Enabled) {
if (ctx->Scissor.X > buffer->_Xmin) {
buffer->_Xmin = ctx->Scissor.X;
}
if (ctx->Scissor.Y > buffer->_Ymin) {
buffer->_Ymin = ctx->Scissor.Y;
}
if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
}
if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
}
/* finally, check for empty region */
if (buffer->_Xmin > buffer->_Xmax) {
buffer->_Xmin = buffer->_Xmax;
}
if (buffer->_Ymin > buffer->_Ymax) {
buffer->_Ymin = buffer->_Ymax;
}
}
ASSERT(buffer->_Xmin <= buffer->_Xmax);
ASSERT(buffer->_Ymin <= buffer->_Ymax);
}
/*@}*/
/**********************************************************************/
/** \name Initialization */
/*@{*/