Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
This commit is contained in:
@@ -29,16 +29,15 @@
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#include "glheader.h"
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#include "imports.h"
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#include "buffers.h"
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#include "colormac.h"
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#include "context.h"
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#include "depth.h"
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#include "enums.h"
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#include "fbobject.h"
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#include "stencil.h"
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#include "state.h"
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#include "mtypes.h"
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#define BAD_MASK ~0u
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#if _HAVE_FULL_GL
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@@ -133,12 +132,12 @@ _mesa_Clear( GLbitfield mask )
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_mesa_update_state( ctx ); /* update _Xmin, etc */
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}
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if (ctx->RenderMode==GL_RENDER) {
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if (ctx->RenderMode == GL_RENDER) {
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const GLint x = ctx->DrawBuffer->_Xmin;
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const GLint y = ctx->DrawBuffer->_Ymin;
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const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
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const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
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GLbitfield ddMask;
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GLbitfield bufferMask;
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/* don't clear depth buffer if depth writing disabled */
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if (!ctx->Depth.Mask)
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@@ -146,20 +145,31 @@ _mesa_Clear( GLbitfield mask )
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/* Build the bitmask to send to device driver's Clear function.
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* Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
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* of the FRONT/BACK_LEFT/RIGHT_BIT flags.
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* of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
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* BUFFER_BIT_COLORn flags.
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*/
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ddMask = 0;
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if (mask & GL_COLOR_BUFFER_BIT)
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ddMask |= ctx->Color._DrawDestMask[0];
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if ((mask & GL_DEPTH_BUFFER_BIT) && ctx->Visual.depthBits > 0)
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ddMask |= GL_DEPTH_BUFFER_BIT;
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if ((mask & GL_STENCIL_BUFFER_BIT) && ctx->Visual.stencilBits > 0)
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ddMask |= GL_STENCIL_BUFFER_BIT;
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if ((mask & GL_ACCUM_BUFFER_BIT) && ctx->Visual.accumRedBits > 0)
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ddMask |= GL_ACCUM_BUFFER_BIT;
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bufferMask = 0;
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if (mask & GL_COLOR_BUFFER_BIT) {
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bufferMask |= ctx->DrawBuffer->_ColorDrawBufferMask[0];
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}
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if ((mask & GL_DEPTH_BUFFER_BIT)
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&& ctx->DrawBuffer->Visual.haveDepthBuffer) {
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bufferMask |= BUFFER_BIT_DEPTH;
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}
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if ((mask & GL_STENCIL_BUFFER_BIT)
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&& ctx->DrawBuffer->Visual.haveStencilBuffer) {
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bufferMask |= BUFFER_BIT_STENCIL;
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}
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if ((mask & GL_ACCUM_BUFFER_BIT)
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&& ctx->DrawBuffer->Visual.haveAccumBuffer) {
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bufferMask |= BUFFER_BIT_ACCUM;
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}
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ASSERT(ctx->Driver.Clear);
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ctx->Driver.Clear( ctx, ddMask, (GLboolean) !ctx->Scissor.Enabled,
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ctx->Driver.Clear( ctx, bufferMask, (GLboolean) !ctx->Scissor.Enabled,
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x, y, width, height );
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}
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}
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@@ -167,27 +177,41 @@ _mesa_Clear( GLbitfield mask )
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/**
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* Return bitmask of DD_* flags indicating which color buffers are
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* available to the rendering context;
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* Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
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* available to the rendering context.
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* This depends on the framebuffer we're writing to. For window system
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* framebuffers we look at the framebuffer's visual. But for user-
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* create framebuffers we look at the number of supported color attachments.
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*/
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static GLuint
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supported_buffer_bitmask(const GLcontext *ctx)
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supported_buffer_bitmask(const GLcontext *ctx, GLuint framebufferID)
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{
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GLuint mask = DD_FRONT_LEFT_BIT; /* always have this */
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GLuint mask = 0x0;
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GLint i;
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if (ctx->Visual.stereoMode) {
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mask |= DD_FRONT_RIGHT_BIT;
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if (ctx->Visual.doubleBufferMode) {
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mask |= DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
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if (framebufferID > 0) {
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/* A user-created renderbuffer */
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ASSERT(ctx->Extensions.EXT_framebuffer_object);
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for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
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mask |= (BUFFER_BIT_COLOR0 << i);
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}
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}
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else if (ctx->Visual.doubleBufferMode) {
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mask |= DD_BACK_LEFT_BIT;
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}
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else {
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/* A window system renderbuffer */
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mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
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if (ctx->Visual.stereoMode) {
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mask |= BUFFER_BIT_FRONT_RIGHT;
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if (ctx->Visual.doubleBufferMode) {
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mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
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}
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}
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else if (ctx->Visual.doubleBufferMode) {
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mask |= BUFFER_BIT_BACK_LEFT;
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}
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for (i = 0; i < ctx->Visual.numAuxBuffers; i++) {
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mask |= (DD_AUX0_BIT << i);
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for (i = 0; i < ctx->Visual.numAuxBuffers; i++) {
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mask |= (BUFFER_BIT_AUX0 << i);
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}
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}
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return mask;
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@@ -196,45 +220,53 @@ supported_buffer_bitmask(const GLcontext *ctx)
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/**
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* Helper routine used by glDrawBuffer and glDrawBuffersARB.
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* Given a GLenum naming (a) color buffer(s), return the corresponding
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* bitmask of DD_* flags.
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* Given a GLenum naming one or more color buffers (such as
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* GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
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*/
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static GLuint
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draw_buffer_enum_to_bitmask(GLenum buffer)
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{
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switch (buffer) {
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case GL_FRONT:
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return DD_FRONT_LEFT_BIT | DD_FRONT_RIGHT_BIT;
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case GL_BACK:
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return DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
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case GL_NONE:
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return 0;
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case GL_FRONT:
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return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
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case GL_BACK:
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return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
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case GL_RIGHT:
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return DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
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return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
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case GL_FRONT_RIGHT:
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return DD_FRONT_RIGHT_BIT;
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return BUFFER_BIT_FRONT_RIGHT;
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case GL_BACK_RIGHT:
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return DD_BACK_RIGHT_BIT;
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return BUFFER_BIT_BACK_RIGHT;
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case GL_BACK_LEFT:
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return DD_BACK_LEFT_BIT;
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return BUFFER_BIT_BACK_LEFT;
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case GL_FRONT_AND_BACK:
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return DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT
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| DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
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return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
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| BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
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case GL_LEFT:
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return DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT;
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return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
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case GL_FRONT_LEFT:
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return DD_FRONT_LEFT_BIT;
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return BUFFER_BIT_FRONT_LEFT;
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case GL_AUX0:
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return DD_AUX0_BIT;
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return BUFFER_BIT_AUX0;
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case GL_AUX1:
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return DD_AUX1_BIT;
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return BUFFER_BIT_AUX1;
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case GL_AUX2:
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return DD_AUX2_BIT;
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return BUFFER_BIT_AUX2;
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case GL_AUX3:
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return DD_AUX3_BIT;
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return BUFFER_BIT_AUX3;
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case GL_COLOR_ATTACHMENT0_EXT:
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return BUFFER_BIT_COLOR0;
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case GL_COLOR_ATTACHMENT1_EXT:
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return BUFFER_BIT_COLOR1;
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case GL_COLOR_ATTACHMENT2_EXT:
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return BUFFER_BIT_COLOR2;
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case GL_COLOR_ATTACHMENT3_EXT:
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return BUFFER_BIT_COLOR3;
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default:
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/* error */
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return ~0;
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return BAD_MASK;
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}
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}
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@@ -249,43 +281,48 @@ read_buffer_enum_to_bitmask(GLenum buffer)
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{
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switch (buffer) {
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case GL_FRONT:
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return DD_FRONT_LEFT_BIT;
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return BUFFER_BIT_FRONT_LEFT;
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case GL_BACK:
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return DD_BACK_LEFT_BIT;
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return BUFFER_BIT_BACK_LEFT;
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case GL_RIGHT:
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return DD_FRONT_RIGHT_BIT;
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return BUFFER_BIT_FRONT_RIGHT;
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case GL_FRONT_RIGHT:
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return DD_FRONT_RIGHT_BIT;
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return BUFFER_BIT_FRONT_RIGHT;
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case GL_BACK_RIGHT:
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return DD_BACK_RIGHT_BIT;
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return BUFFER_BIT_BACK_RIGHT;
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case GL_BACK_LEFT:
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return DD_BACK_LEFT_BIT;
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return BUFFER_BIT_BACK_LEFT;
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case GL_LEFT:
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return DD_FRONT_LEFT_BIT;
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return BUFFER_BIT_FRONT_LEFT;
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case GL_FRONT_LEFT:
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return DD_FRONT_LEFT_BIT;
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return BUFFER_BIT_FRONT_LEFT;
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case GL_AUX0:
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return DD_AUX0_BIT;
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return BUFFER_BIT_AUX0;
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case GL_AUX1:
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return DD_AUX1_BIT;
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return BUFFER_BIT_AUX1;
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case GL_AUX2:
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return DD_AUX2_BIT;
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return BUFFER_BIT_AUX2;
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case GL_AUX3:
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return DD_AUX3_BIT;
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return BUFFER_BIT_AUX3;
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case GL_COLOR_ATTACHMENT0_EXT:
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return BUFFER_BIT_COLOR0;
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case GL_COLOR_ATTACHMENT1_EXT:
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return BUFFER_BIT_COLOR1;
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case GL_COLOR_ATTACHMENT2_EXT:
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return BUFFER_BIT_COLOR2;
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case GL_COLOR_ATTACHMENT3_EXT:
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return BUFFER_BIT_COLOR3;
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default:
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/* error */
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return ~0;
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return BAD_MASK;
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}
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}
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/**
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* Specify which color buffers to draw into.
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*
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* \param mode color buffer combination.
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*
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* \sa glDrawBuffer().
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* \param buffer color buffer, such as GL_LEFT or GL_FRONT_AND_BACK.
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*
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* Flushes the vertices and verifies the parameter and updates the
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* gl_colorbuffer_attrib::_DrawDestMask bitfield. Marks new color state in
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@@ -293,160 +330,180 @@ read_buffer_enum_to_bitmask(GLenum buffer)
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* dd_function_table::DrawBuffer callback.
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*/
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void GLAPIENTRY
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_mesa_DrawBuffer( GLenum mode )
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_mesa_DrawBuffer(GLenum buffer)
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{
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GLuint bufferID;
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GLuint destMask;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
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if (MESA_VERBOSE & VERBOSE_API) {
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_mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
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}
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if (ctx->Extensions.EXT_framebuffer_object && ctx->CurrentFramebuffer) {
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/* Set drawbuffer for a framebuffer object */
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if (mode == GL_NONE) {
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ctx->CurrentFramebuffer->DrawBuffer[0] = mode;
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}
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else {
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const GLint k = mode - GL_COLOR_ATTACHMENT0_EXT;
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if (k >= 0 && k < ctx->Const.MaxColorAttachments) {
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/* XXX check that the attachment point's Type != GL_NONE */
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ctx->CurrentFramebuffer->DrawBuffer[0] = mode;
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(mode)");
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return;
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}
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}
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bufferID = ctx->DrawBuffer->Name;
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if (buffer == GL_NONE) {
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destMask = 0x0;
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}
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else {
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/* conventional behaviour */
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/* Do error checking and compute the _DrawDestMask bitfield. */
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GLenum destMask, supportedMask;
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destMask = draw_buffer_enum_to_bitmask(mode);
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if (destMask == ~0u) {
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_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(mode)");
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const GLuint supportedMask = supported_buffer_bitmask(ctx, bufferID);
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destMask = draw_buffer_enum_to_bitmask(buffer);
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if (destMask == BAD_MASK) {
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/* totally bogus buffer */
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_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)");
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return;
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}
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supportedMask = supported_buffer_bitmask(ctx);
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destMask &= supportedMask;
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if (destMask == 0) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(mode)");
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if (destMask == 0x0) {
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/* none of the named color buffers exist! */
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_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)");
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return;
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}
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ctx->Color.DrawBuffer[0] = mode;
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ctx->Color._DrawDestMask[0] = destMask;
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ctx->NewState |= _NEW_COLOR;
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}
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/*
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* Call device driver function.
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*/
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if (ctx->Driver.DrawBuffer)
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(*ctx->Driver.DrawBuffer)(ctx, mode);
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/* if we get here, there's no error so set new state */
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_mesa_drawbuffers(ctx, 1, &buffer, &destMask);
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}
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/**
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* Called by glDrawBuffersARB; specifies the destination color buffers
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* for N fragment program color outputs.
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*
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* XXX This function is called by _mesa_PopAttrib() and we need to do
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* some more work to deal with the current framebuffer binding state!
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*/
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void GLAPIENTRY
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_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
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{
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GLint output;
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GLuint usedBufferMask, supportedMask;
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GLuint bufferID;
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GLuint destMask[MAX_DRAW_BUFFERS];
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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if (!ctx->Extensions.ARB_draw_buffers) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB");
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return;
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}
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if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)" );
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_mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
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return;
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}
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if (ctx->Extensions.EXT_framebuffer_object && ctx->CurrentFramebuffer) {
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/* Set drawbuffers for a framebuffer object */
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GLint i;
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GLuint usedAttachments = 0x0;
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for (i = 0; i < n; i++) {
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if (buffers[i] == GL_NONE) {
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/* OK */
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ctx->CurrentFramebuffer->DrawBuffer[i] = GL_NONE;
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}
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else {
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const GLint k = buffers[i] - GL_COLOR_ATTACHMENT0_EXT;
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if (k >= 0 && k < ctx->Const.MaxColorAttachments) {
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/* XXX check that the attachment point's Type != GL_NONE */
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if ((1 << k) & usedAttachments) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glDrawBuffersARB(duplicated attachment)");
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return;
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}
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usedAttachments |= (1 << k);
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ctx->CurrentFramebuffer->DrawBuffer[i] = buffers[i];
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(mode)");
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return;
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}
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}
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}
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bufferID = ctx->DrawBuffer->Name;
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/* set remaining color outputs to NONE */
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for (i = n; i < ctx->Const.MaxDrawBuffers; i++) {
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ctx->CurrentFramebuffer->DrawBuffer[i] = GL_NONE;
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}
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}
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else {
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/* Conventional operation */
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GLint i;
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GLuint usedBufferMask, supportedMask;
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supportedMask = supported_buffer_bitmask(ctx, bufferID);
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usedBufferMask = 0x0;
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supportedMask = supported_buffer_bitmask(ctx);
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usedBufferMask = 0;
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for (i = 0; i < n; i++) {
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GLuint destMask = draw_buffer_enum_to_bitmask(buffers[i]);
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if (destMask == ~0u ) {
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/* complicated error checking... */
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for (output = 0; output < n; output++) {
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if (buffers[output] == GL_NONE) {
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destMask[output] = 0x0;
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}
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else {
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destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
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if (destMask[output] == BAD_MASK
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|| _mesa_bitcount(destMask[output]) > 1) {
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_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
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return;
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}
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destMask &= supportedMask;
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if (destMask == 0) {
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destMask[output] &= supportedMask;
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if (destMask[output] == 0) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glDrawBuffersARB(unsupported buffer)");
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return;
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}
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if (destMask & usedBufferMask) {
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if (destMask[output] & usedBufferMask) {
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/* can't specify a dest buffer more than once! */
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glDrawBuffersARB(duplicated buffer)");
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return;
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}
|
||||
|
||||
/* update bitmask */
|
||||
usedBufferMask |= destMask;
|
||||
/* save state */
|
||||
ctx->Color.DrawBuffer[i] = buffers[i];
|
||||
ctx->Color._DrawDestMask[i] = destMask;
|
||||
usedBufferMask |= destMask[output];
|
||||
}
|
||||
|
||||
/* set remaining color outputs to NONE */
|
||||
for (i = n; i < ctx->Const.MaxDrawBuffers; i++) {
|
||||
ctx->Color.DrawBuffer[i] = GL_NONE;
|
||||
ctx->Color._DrawDestMask[i] = 0;
|
||||
}
|
||||
|
||||
ctx->NewState |= _NEW_COLOR;
|
||||
}
|
||||
|
||||
/* OK, if we get here, there were no errors so set the new state */
|
||||
_mesa_drawbuffers(ctx, n, buffers, destMask);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set color output state. Traditionally, there was only one color
|
||||
* output, but fragment programs can now have several distinct color
|
||||
* outputs (see GL_ARB_draw_buffers). This function sets the state
|
||||
* for one such color output.
|
||||
*/
|
||||
static void
|
||||
set_color_output(GLcontext *ctx, GLuint output, GLenum buffer, GLuint destMask)
|
||||
{
|
||||
struct gl_framebuffer *fb = ctx->DrawBuffer;
|
||||
|
||||
ASSERT(output < ctx->Const.MaxDrawBuffers);
|
||||
|
||||
fb->ColorDrawBuffer[output] = buffer;
|
||||
fb->_ColorDrawBufferMask[output] = destMask;
|
||||
|
||||
if (fb->Name == 0) {
|
||||
/* Set traditional state var */
|
||||
ctx->Color.DrawBuffer[output] = buffer;
|
||||
}
|
||||
|
||||
/* not really needed, will be set later */
|
||||
fb->_NumColorDrawBuffers[output] = 0;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and
|
||||
* _mesa_PopAttrib to set drawbuffer state.
|
||||
*/
|
||||
void
|
||||
_mesa_drawbuffers(GLcontext *ctx, GLsizei n, const GLenum *buffers,
|
||||
const GLuint *destMask)
|
||||
{
|
||||
GLuint mask[MAX_DRAW_BUFFERS];
|
||||
GLint output;
|
||||
|
||||
if (!destMask) {
|
||||
/* compute destMask values now */
|
||||
const GLuint bufferID = ctx->DrawBuffer->Name;
|
||||
const GLuint supportedMask = supported_buffer_bitmask(ctx, bufferID);
|
||||
for (output = 0; output < n; output++) {
|
||||
mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
|
||||
ASSERT(mask[output] != BAD_MASK);
|
||||
mask[output] &= supportedMask;
|
||||
}
|
||||
destMask = mask;
|
||||
}
|
||||
|
||||
for (output = 0; output < n; output++) {
|
||||
set_color_output(ctx, output, buffers[output], destMask[output]);
|
||||
}
|
||||
|
||||
/* set remaining color outputs to NONE */
|
||||
for (output = n; output < ctx->Const.MaxDrawBuffers; output++) {
|
||||
set_color_output(ctx, output, GL_NONE, 0x0);
|
||||
}
|
||||
|
||||
ctx->NewState |= _NEW_COLOR;
|
||||
|
||||
/*
|
||||
* Call device driver function.
|
||||
*/
|
||||
if (ctx->Driver.DrawBuffers)
|
||||
(*ctx->Driver.DrawBuffers)(ctx, n, buffers);
|
||||
ctx->Driver.DrawBuffers(ctx, n, buffers);
|
||||
else if (ctx->Driver.DrawBuffer)
|
||||
ctx->Driver.DrawBuffer(ctx, buffers[0]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Set the color buffer source for reading pixels.
|
||||
*
|
||||
@@ -454,60 +511,53 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
|
||||
*
|
||||
* \sa glReadBuffer().
|
||||
*
|
||||
* Verifies the parameter and updates gl_pixel_attrib::_ReadSrcMask. Marks
|
||||
* new pixel state in __GLcontextRec::NewState and notifies the driver via
|
||||
* dd_function_table::ReadBuffer.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_ReadBuffer( GLenum mode )
|
||||
_mesa_ReadBuffer(GLenum buffer)
|
||||
{
|
||||
struct gl_framebuffer *fb;
|
||||
GLuint srcMask, supportedMask;
|
||||
GLuint bufferID;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
||||
|
||||
if (MESA_VERBOSE & VERBOSE_API)
|
||||
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
|
||||
fb = ctx->ReadBuffer;
|
||||
bufferID = fb->Name;
|
||||
|
||||
if (ctx->Extensions.EXT_framebuffer_object && ctx->CurrentFramebuffer) {
|
||||
/* Set readbuffer for a framebuffer object */
|
||||
if (mode == GL_NONE) {
|
||||
ctx->CurrentFramebuffer->ReadBuffer = mode;
|
||||
}
|
||||
else {
|
||||
const GLint k = mode - GL_COLOR_ATTACHMENT0_EXT;
|
||||
if (k >= 0 && k < ctx->Const.MaxColorAttachments) {
|
||||
/* XXX check that the attachment point's Type != GL_NONE */
|
||||
ctx->CurrentFramebuffer->ReadBuffer = mode;
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(mode)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (MESA_VERBOSE & VERBOSE_API)
|
||||
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
|
||||
|
||||
if (bufferID > 0 && buffer == GL_NONE) {
|
||||
/* legal! */
|
||||
srcMask = 0x0;
|
||||
}
|
||||
else {
|
||||
/* conventional operation */
|
||||
GLuint srcMask, supportedMask;
|
||||
|
||||
srcMask = read_buffer_enum_to_bitmask(mode);
|
||||
if (srcMask == ~0u) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(mode)");
|
||||
/* general case */
|
||||
srcMask = read_buffer_enum_to_bitmask(buffer);
|
||||
if (srcMask == BAD_MASK) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer)");
|
||||
return;
|
||||
}
|
||||
supportedMask = supported_buffer_bitmask(ctx);
|
||||
supportedMask = supported_buffer_bitmask(ctx, bufferID);
|
||||
if ((srcMask & supportedMask) == 0) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(mode)");
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer)");
|
||||
return;
|
||||
}
|
||||
ctx->Pixel._ReadSrcMask = srcMask;
|
||||
ctx->Pixel.ReadBuffer = mode;
|
||||
ctx->NewState |= _NEW_PIXEL;
|
||||
}
|
||||
|
||||
if (bufferID == 0) {
|
||||
ctx->Pixel.ReadBuffer = buffer;
|
||||
}
|
||||
fb->ColorReadBuffer = buffer;
|
||||
fb->_ColorReadBufferMask = srcMask;
|
||||
|
||||
ctx->NewState |= _NEW_PIXEL;
|
||||
|
||||
/*
|
||||
* Call device driver function.
|
||||
*/
|
||||
if (ctx->Driver.ReadBuffer)
|
||||
(*ctx->Driver.ReadBuffer)(ctx, mode);
|
||||
(*ctx->Driver.ReadBuffer)(ctx, buffer);
|
||||
}
|
||||
|
||||
|
||||
@@ -524,53 +574,51 @@ _mesa_ReadBuffer( GLenum mode )
|
||||
* \note This function may be called from within Mesa or called by the
|
||||
* user directly (see the GL_MESA_resize_buffers extension).
|
||||
*/
|
||||
#if OLD_RENDERBUFFER
|
||||
/* THIS FUNCTION IS OBSOLETE!!!
|
||||
* See _mesa_resize_framebuffer
|
||||
*/
|
||||
#endif
|
||||
void GLAPIENTRY
|
||||
_mesa_ResizeBuffersMESA( void )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
|
||||
|
||||
if (MESA_VERBOSE & VERBOSE_API)
|
||||
_mesa_debug(ctx, "glResizeBuffersMESA\n");
|
||||
|
||||
if (ctx) {
|
||||
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
|
||||
if (ctx->DrawBuffer && ctx->DrawBuffer->Name == 0) {
|
||||
GLuint newWidth, newHeight;
|
||||
GLframebuffer *buffer = ctx->DrawBuffer;
|
||||
|
||||
if (ctx->DrawBuffer) {
|
||||
GLuint buf_width, buf_height;
|
||||
GLframebuffer *buffer = ctx->DrawBuffer;
|
||||
/* ask device driver for size of output buffer */
|
||||
ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
|
||||
|
||||
/* ask device driver for size of output buffer */
|
||||
(*ctx->Driver.GetBufferSize)( buffer, &buf_width, &buf_height );
|
||||
|
||||
/* see if size of device driver's color buffer (window) has changed */
|
||||
if (buffer->Width == buf_width && buffer->Height == buf_height)
|
||||
return; /* size is as expected */
|
||||
|
||||
buffer->Width = buf_width;
|
||||
buffer->Height = buf_height;
|
||||
|
||||
ctx->Driver.ResizeBuffers( buffer );
|
||||
/* see if size of device driver's color buffer (window) has changed */
|
||||
if (buffer->Width != newWidth || buffer->Height != newHeight) {
|
||||
if (ctx->Driver.ResizeBuffers)
|
||||
ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
|
||||
}
|
||||
|
||||
if (ctx->ReadBuffer && ctx->ReadBuffer != ctx->DrawBuffer) {
|
||||
GLuint buf_width, buf_height;
|
||||
GLframebuffer *buffer = ctx->ReadBuffer;
|
||||
|
||||
/* ask device driver for size of read buffer */
|
||||
(*ctx->Driver.GetBufferSize)( buffer, &buf_width, &buf_height );
|
||||
|
||||
/* see if size of device driver's color buffer (window) has changed */
|
||||
if (buffer->Width == buf_width && buffer->Height == buf_height)
|
||||
return; /* size is as expected */
|
||||
|
||||
buffer->Width = buf_width;
|
||||
buffer->Height = buf_height;
|
||||
|
||||
ctx->Driver.ResizeBuffers( buffer );
|
||||
}
|
||||
|
||||
ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
|
||||
}
|
||||
|
||||
if (ctx->ReadBuffer && ctx->ReadBuffer != ctx->DrawBuffer
|
||||
&& ctx->ReadBuffer->Name == 0) {
|
||||
GLuint newWidth, newHeight;
|
||||
GLframebuffer *buffer = ctx->ReadBuffer;
|
||||
|
||||
/* ask device driver for size of read buffer */
|
||||
ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
|
||||
|
||||
/* see if size of device driver's color buffer (window) has changed */
|
||||
if (buffer->Width != newWidth || buffer->Height != newHeight) {
|
||||
if (ctx->Driver.ResizeBuffers)
|
||||
ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
|
||||
}
|
||||
}
|
||||
|
||||
ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
|
||||
}
|
||||
|
||||
|
||||
@@ -641,56 +689,6 @@ _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
|
||||
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
/** \name State management */
|
||||
/*@{*/
|
||||
|
||||
|
||||
/**
|
||||
* Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
|
||||
* These values are computed from the buffer's width and height and
|
||||
* the scissor box, if it's enabled.
|
||||
* \param ctx the GL context.
|
||||
*/
|
||||
void
|
||||
_mesa_update_draw_buffer_bounds(GLcontext *ctx)
|
||||
{
|
||||
GLframebuffer *buffer = ctx->DrawBuffer;
|
||||
|
||||
buffer->_Xmin = 0;
|
||||
buffer->_Ymin = 0;
|
||||
buffer->_Xmax = buffer->Width;
|
||||
buffer->_Ymax = buffer->Height;
|
||||
|
||||
if (ctx->Scissor.Enabled) {
|
||||
if (ctx->Scissor.X > buffer->_Xmin) {
|
||||
buffer->_Xmin = ctx->Scissor.X;
|
||||
}
|
||||
if (ctx->Scissor.Y > buffer->_Ymin) {
|
||||
buffer->_Ymin = ctx->Scissor.Y;
|
||||
}
|
||||
if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
|
||||
buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
|
||||
}
|
||||
if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
|
||||
buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
|
||||
}
|
||||
/* finally, check for empty region */
|
||||
if (buffer->_Xmin > buffer->_Xmax) {
|
||||
buffer->_Xmin = buffer->_Xmax;
|
||||
}
|
||||
if (buffer->_Ymin > buffer->_Ymax) {
|
||||
buffer->_Ymin = buffer->_Ymax;
|
||||
}
|
||||
}
|
||||
|
||||
ASSERT(buffer->_Xmin <= buffer->_Xmax);
|
||||
ASSERT(buffer->_Ymin <= buffer->_Ymax);
|
||||
}
|
||||
|
||||
/*@}*/
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
/** \name Initialization */
|
||||
/*@{*/
|
||||
|
Reference in New Issue
Block a user