ac/llvm: add gl_shader_stage parameter into ac_build_s_barrier
this will be used later Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16304>
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@@ -175,7 +175,7 @@ void ac_build_type_name_for_intr(LLVMTypeRef type, char *buf, unsigned bufsize);
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LLVMValueRef ac_build_phi(struct ac_llvm_context *ctx, LLVMTypeRef type, unsigned count_incoming,
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LLVMValueRef *values, LLVMBasicBlockRef *blocks);
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void ac_build_s_barrier(struct ac_llvm_context *ctx);
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void ac_build_s_barrier(struct ac_llvm_context *ctx, gl_shader_stage stage);
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void ac_build_optimization_barrier(struct ac_llvm_context *ctx, LLVMValueRef *pgpr, bool sgpr);
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LLVMValueRef ac_build_shader_clock(struct ac_llvm_context *ctx, nir_scope scope);
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@@ -502,6 +502,7 @@ LLVMValueRef ac_build_reduce(struct ac_llvm_context *ctx, LLVMValueRef src, nir_
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* values across an entire workgroup, while respecting the order of waves.
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*/
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struct ac_wg_scan {
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gl_shader_stage stage;
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bool enable_reduce;
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bool enable_exclusive;
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bool enable_inclusive;
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