i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D textures

Fixes piglit's
'gl-3.2-layered-rendering-clear-color-all-types 3d mipmapped'

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
This commit is contained in:
Jordan Justen
2014-05-10 14:48:47 -07:00
parent b875f39e29
commit e47d08adef

View File

@@ -313,7 +313,7 @@ gen8_update_renderbuffer_surface(struct brw_context *brw,
depth *= 6;
break;
case GL_TEXTURE_3D:
depth = MAX2(rb->Depth, 1);
depth = MAX2(irb->mt->logical_depth0, 1);
/* fallthrough */
default:
surf_type = translate_tex_target(gl_target);