Added GL_STENCIL_BACK_WRITEMASK
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@@ -1833,6 +1833,9 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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case GL_STENCIL_BACK_VALUE_MASK:
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params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]);
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break;
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case GL_STENCIL_BACK_WRITEMASK:
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params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[1]);
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break;
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case GL_STENCIL_BACK_REF:
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params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]);
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break;
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@@ -3657,6 +3660,9 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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case GL_STENCIL_BACK_VALUE_MASK:
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params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]);
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break;
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case GL_STENCIL_BACK_WRITEMASK:
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params[0] = (GLfloat)(ctx->Stencil.WriteMask[1]);
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break;
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case GL_STENCIL_BACK_REF:
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params[0] = (GLfloat)(ctx->Stencil.Ref[1]);
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break;
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@@ -5481,6 +5487,9 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
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case GL_STENCIL_BACK_VALUE_MASK:
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params[0] = ctx->Stencil.ValueMask[1];
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break;
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case GL_STENCIL_BACK_WRITEMASK:
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params[0] = ctx->Stencil.WriteMask[1];
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break;
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case GL_STENCIL_BACK_REF:
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params[0] = ctx->Stencil.Ref[1];
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break;
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@@ -958,6 +958,7 @@ StateVars = [
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# OpenGL 2.0
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( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
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( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
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( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ),
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( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
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( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
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( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
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