Added GL_STENCIL_BACK_WRITEMASK

This commit is contained in:
Brian Paul
2006-11-02 22:53:32 +00:00
parent af864bb0da
commit e441427f40
2 changed files with 10 additions and 0 deletions

View File

@@ -1833,6 +1833,9 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_STENCIL_BACK_VALUE_MASK: case GL_STENCIL_BACK_VALUE_MASK:
params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]); params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]);
break; break;
case GL_STENCIL_BACK_WRITEMASK:
params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[1]);
break;
case GL_STENCIL_BACK_REF: case GL_STENCIL_BACK_REF:
params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]); params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]);
break; break;
@@ -3657,6 +3660,9 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_STENCIL_BACK_VALUE_MASK: case GL_STENCIL_BACK_VALUE_MASK:
params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]); params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]);
break; break;
case GL_STENCIL_BACK_WRITEMASK:
params[0] = (GLfloat)(ctx->Stencil.WriteMask[1]);
break;
case GL_STENCIL_BACK_REF: case GL_STENCIL_BACK_REF:
params[0] = (GLfloat)(ctx->Stencil.Ref[1]); params[0] = (GLfloat)(ctx->Stencil.Ref[1]);
break; break;
@@ -5481,6 +5487,9 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_STENCIL_BACK_VALUE_MASK: case GL_STENCIL_BACK_VALUE_MASK:
params[0] = ctx->Stencil.ValueMask[1]; params[0] = ctx->Stencil.ValueMask[1];
break; break;
case GL_STENCIL_BACK_WRITEMASK:
params[0] = ctx->Stencil.WriteMask[1];
break;
case GL_STENCIL_BACK_REF: case GL_STENCIL_BACK_REF:
params[0] = ctx->Stencil.Ref[1]; params[0] = ctx->Stencil.Ref[1];
break; break;

View File

@@ -958,6 +958,7 @@ StateVars = [
# OpenGL 2.0 # OpenGL 2.0
( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ), ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ), ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ),
( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ), ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ), ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ), ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),