Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture

compression isn't really implmented.  Just updated glTexImageXD()
to accept compressed internal format tokens.
This commit is contained in:
Brian Paul
2001-06-15 14:18:46 +00:00
parent 65c6ca9179
commit e4276667da
10 changed files with 283 additions and 49 deletions

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@@ -1,4 +1,4 @@
/* $Id: xm_api.c,v 1.24 2001/06/04 22:33:02 brianp Exp $ */
/* $Id: xm_api.c,v 1.25 2001/06/15 14:18:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -77,6 +77,8 @@
#include "conf.h"
#endif
#include "macros.h"
#include "texformat.h"
#include "texstore.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "array_cache/acache.h"
@@ -1634,6 +1636,10 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
}
_mesa_enable_sw_extensions(ctx);
_mesa_enable_extension(ctx, "GL_ARB_texture_compression");
ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat;
ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size;
ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage;
if (CHECK_BYTE_ORDER(v)) {
c->swapbytes = GL_FALSE;

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@@ -1,4 +1,4 @@
/* $Id: dd.h,v 1.61 2001/04/04 21:54:20 brianp Exp $ */
/* $Id: dd.h,v 1.62 2001/06/15 14:18:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -346,16 +346,12 @@ struct dd_function_table {
* should do the job.
*/
GLboolean (*IsCompressedFormat)(GLcontext *ctx, GLint internalFormat);
/* Called to tell if a format is a compressed format.
*/
void (*GetCompressedTexImage)( GLcontext *ctx, GLenum target,
GLint lod, void *image,
GLint level, void *image,
const struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
/* Called by glGetCompressedTexImageARB.
* <target>, <lod>, <image> are specified by user.
* <target>, <level>, <image> are specified by user.
* <texObj> is the source texture object.
* <texImage> is the source texture image.
*/
@@ -368,6 +364,9 @@ struct dd_function_table {
* Example: if internalFormat==GL_COMPRESSED_RGB_FXT1_3DFX, return GL_RGB.
*/
GLint (*CompressedTextureSize)(GLcontext *ctx,
const struct gl_texture_image *texImage);
#if 000
/* ... Note the
* return value differences between this function and
@@ -394,15 +393,6 @@ struct dd_function_table {
* do the right thing with it.
*/
GLsizei (*CompressedImageSize)(GLcontext *ctx,
GLenum internalFormat,
GLuint numDimensions,
GLuint width,
GLuint height,
GLuint depth);
/* Calculate the size of a compressed image, given the image's
* format and dimensions.
*/
#endif
/***

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@@ -1,4 +1,4 @@
/* $Id: extensions.c,v 1.61 2001/05/29 15:23:49 brianp Exp $ */
/* $Id: extensions.c,v 1.62 2001/06/15 14:18:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -203,6 +203,34 @@ _mesa_enable_imaging_extensions(GLcontext *ctx)
}
/*
* Enable all OpenGL 1.3 features and extensions.
*/
void
_mesa_enable_1_3_extensions(GLcontext *ctx)
{
const char *extensions[] = {
"GL_ARB_multisample",
"GL_ARB_multitexture",
"GL_ARB_texture_border_clamp",
"GL_ARB_texture_compression",
"GL_ARB_texture_cube_map",
"GL_ARB_texture_env_add",
"GL_ARB_texture_env_combine",
"GL_ARB_texture_env_dot3",
"GL_ARB_transpose_matrix",
NULL
};
GLuint i;
for (i = 0; extensions[i]; i++) {
_mesa_enable_extension(ctx, extensions[i]);
}
}
/*
* Add a new extenstion. This would be called from a Mesa driver.
*/

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@@ -1,4 +1,4 @@
/* $Id: extensions.h,v 1.13 2001/03/12 00:48:37 gareth Exp $ */
/* $Id: extensions.h,v 1.14 2001/06/15 14:18:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -35,6 +35,8 @@ extern void _mesa_enable_sw_extensions(GLcontext *ctx);
extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
extern void _mesa_enable_1_3_extensions(GLcontext *ctx);
extern void _mesa_add_extension( GLcontext *ctx, GLboolean enabled,
const char *name, GLboolean *flag_ptr );

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@@ -1,4 +1,4 @@
/* $Id: state.c,v 1.66 2001/05/29 15:23:49 brianp Exp $ */
/* $Id: state.c,v 1.67 2001/06/15 14:18:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -978,14 +978,16 @@ void _mesa_update_state( GLcontext *ctx )
ASSERT(ctx->Driver.CopyTexSubImage2D);
ASSERT(ctx->Driver.CopyTexSubImage3D);
if (ctx->Extensions.ARB_texture_compression) {
ASSERT(ctx->Driver.BaseCompressedTexFormat);
ASSERT(ctx->Driver.CompressedTextureSize);
ASSERT(ctx->Driver.GetCompressedTexImage);
#if 0 /* HW drivers need these, but not SW rasterizers */
ASSERT(ctx->Driver.CompressedTexImage1D);
ASSERT(ctx->Driver.CompressedTexImage2D);
ASSERT(ctx->Driver.CompressedTexImage3D);
ASSERT(ctx->Driver.CompressedTexSubImage1D);
ASSERT(ctx->Driver.CompressedTexSubImage2D);
ASSERT(ctx->Driver.CompressedTexSubImage3D);
ASSERT(ctx->Driver.IsCompressedFormat);
ASSERT(ctx->Driver.GetCompressedTexImage);
ASSERT(ctx->Driver.BaseCompressedTexFormat);
#endif
}
}

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@@ -1,4 +1,4 @@
/* $Id: texformat.c,v 1.10 2001/04/20 16:46:04 brianp Exp $ */
/* $Id: texformat.c,v 1.11 2001/06/15 14:18:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -469,10 +469,11 @@ _mesa_is_hardware_tex_format( const struct gl_texture_format *format )
}
/* Given an internal texture format or 1, 2, 3, 4 initialize the texture
* image structure's default format and type information. Drivers will
* initialize these fields accordingly if they override the default
* storage format.
/* Given an internal texture format (or 1, 2, 3, 4) return a pointer
* to a gl_texture_format which which to store the texture.
* This is called via ctx->Driver.ChooseTextureFormat().
* Hardware drivers should not use this function, but instead a
* specialized function.
*/
const struct gl_texture_format *
_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
@@ -560,13 +561,89 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_DEPTH_COMPONENT16_SGIX:
case GL_DEPTH_COMPONENT24_SGIX:
case GL_DEPTH_COMPONENT32_SGIX:
if ( !ctx->Extensions.SGIX_depth_texture )
_mesa_problem( ctx, "depth format without GL_SGIX_depth_texture" );
if (!ctx->Extensions.SGIX_depth_texture)
_mesa_problem(ctx, "depth format without GL_SGIX_depth_texture");
return &_mesa_texformat_depth_component;
case GL_COMPRESSED_ALPHA_ARB:
if (!ctx->Extensions.ARB_texture_compression)
_mesa_problem(ctx, "texture compression extension not enabled");
return &_mesa_texformat_alpha;
case GL_COMPRESSED_LUMINANCE_ARB:
if (!ctx->Extensions.ARB_texture_compression)
_mesa_problem(ctx, "texture compression extension not enabled");
return &_mesa_texformat_luminance;
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
if (!ctx->Extensions.ARB_texture_compression)
_mesa_problem(ctx, "texture compression extension not enabled");
return &_mesa_texformat_luminance_alpha;
case GL_COMPRESSED_INTENSITY_ARB:
if (!ctx->Extensions.ARB_texture_compression)
_mesa_problem(ctx, "texture compression extension not enabled");
return &_mesa_texformat_intensity;
case GL_COMPRESSED_RGB_ARB:
if (!ctx->Extensions.ARB_texture_compression)
_mesa_problem(ctx, "texture compression extension not enabled");
return &_mesa_texformat_rgb;
case GL_COMPRESSED_RGBA_ARB:
if (!ctx->Extensions.ARB_texture_compression)
_mesa_problem(ctx, "texture compression extension not enabled");
return &_mesa_texformat_rgba;
default:
_mesa_problem( ctx, "unexpected format in _mesa_choose_tex_format()" );
printf("intformat = %d %x\n", internalFormat, internalFormat );
_mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
printf("intformat = %d %x\n", internalFormat, internalFormat);
return NULL;
}
}
/*
* Return the base texture format for the given compressed format
* Called via ctx->Driver.BaseCompressedTexFormat().
* This function is used by software rasterizers. Hardware drivers
* which support texture compression should not use this function but
* a specialized function instead.
*/
GLint
_mesa_base_compressed_texformat(GLcontext *ctx, GLint intFormat)
{
switch (intFormat) {
case GL_COMPRESSED_ALPHA_ARB:
return GL_ALPHA;
case GL_COMPRESSED_LUMINANCE_ARB:
return GL_LUMINANCE;
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
return GL_LUMINANCE_ALPHA;
case GL_COMPRESSED_INTENSITY_ARB:
return GL_INTENSITY;
case GL_COMPRESSED_RGB_ARB:
return GL_RGB;
case GL_COMPRESSED_RGBA_ARB:
return GL_RGBA;
default:
return -1; /* not a recognized compressed format */
}
}
/*
* Called via ctx->Driver.CompressedTextureSize().
* This function is only used by software rasterizers.
* Hardware drivers will have to implement a specialized function.
*/
GLint
_mesa_compressed_texture_size(GLcontext *ctx,
const struct gl_texture_image *texImage)
{
GLint b;
assert(texImage);
assert(texImage->TexFormat);
b = texImage->Width * texImage->Height * texImage->Depth *
texImage->TexFormat->TexelBytes;
assert(b > 0);
return b;
}

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@@ -1,4 +1,4 @@
/* $Id: texformat.h,v 1.6 2001/04/04 21:54:21 brianp Exp $ */
/* $Id: texformat.h,v 1.7 2001/06/15 14:18:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -90,6 +90,13 @@ extern const struct gl_texture_format *
_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type );
extern GLint
_mesa_base_compressed_texformat(GLcontext *ctx, GLint intFormat);
extern GLint
_mesa_compressed_texture_size(GLcontext *ctx,
const struct gl_texture_image *texImage);
/* The default formats, GLchan per component:
*/

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@@ -1,4 +1,4 @@
/* $Id: teximage.c,v 1.97 2001/06/13 14:56:14 brianp Exp $ */
/* $Id: teximage.c,v 1.98 2001/06/15 14:18:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -307,10 +307,14 @@ is_index_format(GLenum format)
static GLboolean
is_compressed_format(GLcontext *ctx, GLenum internalFormat)
{
if (ctx->Driver.IsCompressedFormat) {
return (*ctx->Driver.IsCompressedFormat)(ctx, internalFormat);
}
return GL_FALSE;
if (ctx->Driver.BaseCompressedTexFormat) {
GLint b = (*ctx->Driver.BaseCompressedTexFormat)(ctx, internalFormat);
if (b > 0)
return GL_TRUE;
else
return GL_FALSE;
}
return GL_FALSE;
}
@@ -593,6 +597,7 @@ _mesa_init_teximage_fields(GLcontext *ctx,
{
ASSERT(img);
img->Format = _mesa_base_tex_format( ctx, internalFormat );
ASSERT(img->Format > 0);
img->IntFormat = internalFormat;
img->Border = border;
img->Width = width;
@@ -761,6 +766,8 @@ texture_error_check( GLcontext *ctx, GLenum target,
return GL_TRUE;
}
ASSERT(iformat > 0);
if (!is_compressed_format( ctx, internalFormat ) &&
!_mesa_is_legal_format_and_type( format, type )) {
/* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
@@ -796,6 +803,7 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *destTex;
GLint maxLevels = 0;
GLboolean compressed;
if (dimensions == 1) {
if (target != GL_TEXTURE_1D) {
@@ -898,14 +906,33 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
}
}
if (!is_compressed_format(ctx, destTex->IntFormat) &&
!_mesa_is_legal_format_and_type(format, type)) {
compressed = is_compressed_format(ctx, destTex->IntFormat);
if (!compressed && !_mesa_is_legal_format_and_type(format, type)) {
char message[100];
sprintf(message, "glTexSubImage%dD(format or type)", dimensions);
_mesa_error(ctx, GL_INVALID_ENUM, message);
return GL_TRUE;
}
if (compressed) {
if (xoffset != -destTex->Border) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexSubImage1/2/3D(xoffset != -border");
return GL_TRUE;
}
if (dimensions > 1 && yoffset != -destTex->Border) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexSubImage2/3D(yoffset != -border");
return GL_TRUE;
}
if (dimensions > 2 && zoffset != -destTex->Border) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexSubImage3D(zoffset != -border");
return GL_TRUE;
}
}
return GL_FALSE;
}
@@ -1019,6 +1046,7 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *teximage;
GLint maxLevels = 0;
GLboolean compressed;
if (dimensions == 1) {
if (target != GL_TEXTURE_1D) {
@@ -1126,6 +1154,25 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
}
}
compressed = is_compressed_format(ctx, teximage->IntFormat);
if (compressed) {
if (xoffset != -teximage->Border) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexSubImage1/2/3D(xoffset != -border");
return GL_TRUE;
}
if (dimensions > 1 && yoffset != -teximage->Border) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexSubImage2/3D(yoffset != -border");
return GL_TRUE;
}
if (dimensions > 2 && zoffset != -teximage->Border) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexSubImage3D(zoffset != -border");
return GL_TRUE;
}
}
/* if we get here, the parameters are OK */
return GL_FALSE;
}
@@ -1329,6 +1376,10 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
}
ASSERT(texImage->FetchTexel);
if (texImage->IsCompressed) {
ASSERT(texImage->CompressedSize > 0);
}
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
@@ -1442,6 +1493,10 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
}
ASSERT(texImage->FetchTexel);
if (texImage->IsCompressed) {
ASSERT(texImage->CompressedSize > 0);
}
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
@@ -1551,6 +1606,10 @@ _mesa_TexImage3D( GLenum target, GLint level, GLenum internalFormat,
}
ASSERT(texImage->FetchTexel);
if (texImage->IsCompressed) {
ASSERT(texImage->CompressedSize > 0);
}
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
@@ -2416,7 +2475,7 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texImage) {
/* invalid mipmap level */
/* probably invalid mipmap level */
_mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
return;
}

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@@ -1,4 +1,4 @@
/* $Id: texstore.c,v 1.28 2001/06/13 14:56:14 brianp Exp $ */
/* $Id: texstore.c,v 1.29 2001/06/15 14:18:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -416,6 +416,8 @@ _mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
GLboolean freeSourceData = GL_FALSE;
GLint postConvWidth = srcWidth, postConvHeight = srcHeight;
assert(baseInternalFormat > 0);
if (transferOps & IMAGE_CONVOLUTION_BIT) {
_mesa_adjust_image_for_convolution(ctx, dimensions, &postConvWidth,
&postConvHeight);
@@ -614,7 +616,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage)
{
GLint postConvWidth = width;
GLint texelBytes;
GLint texelBytes, sizeInBytes;
if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
@@ -629,8 +631,19 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
texelBytes = texImage->TexFormat->TexelBytes;
/* Compute image size, in bytes */
if (texImage->IsCompressed) {
assert(ctx->Driver.CompressedTextureSize);
sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, texImage);
assert(sizeInBytes > 0);
texImage->CompressedSize = sizeInBytes;
}
else {
sizeInBytes = postConvWidth * texelBytes;
}
/* allocate memory */
texImage->Data = MALLOC(postConvWidth * texelBytes);
texImage->Data = MALLOC(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
return;
@@ -658,6 +671,8 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
* The texture image format will be GL_COLOR_INDEX, GL_INTENSITY,
* GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_RGB or GL_RGBA.
*
* NOTE: if real texture compression is supported, this whole function
* will need to be overridden.
*/
void
_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
@@ -669,7 +684,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage)
{
GLint postConvWidth = width, postConvHeight = height;
GLint texelBytes;
GLint texelBytes, sizeInBytes;
if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
@@ -685,8 +700,19 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
texelBytes = texImage->TexFormat->TexelBytes;
/* Compute image size, in bytes */
if (texImage->IsCompressed) {
assert(ctx->Driver.CompressedTextureSize);
sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, texImage);
assert(sizeInBytes > 0);
texImage->CompressedSize = sizeInBytes;
}
else {
sizeInBytes = postConvWidth * postConvHeight * texelBytes;
}
/* allocate memory */
texImage->Data = MALLOC(postConvWidth * postConvHeight * texelBytes);
texImage->Data = MALLOC(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
@@ -725,7 +751,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
GLint texelBytes;
GLint texelBytes, sizeInBytes;
/* choose the texture format */
assert(ctx->Driver.ChooseTextureFormat);
@@ -736,8 +762,19 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
texelBytes = texImage->TexFormat->TexelBytes;
/* Compute image size, in bytes */
if (texImage->IsCompressed) {
assert(ctx->Driver.CompressedTextureSize);
sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, texImage);
assert(sizeInBytes > 0);
texImage->CompressedSize = sizeInBytes;
}
else {
sizeInBytes = width * height * depth * texelBytes;
}
/* allocate memory */
texImage->Data = MALLOC(width * height * depth * texelBytes);
texImage->Data = MALLOC(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
return;
@@ -904,6 +941,25 @@ _mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
/*
* Fallback for Driver.GetCompressedTexImage3D()
* This will probably work find for hardware drivers. That is, hardware
* drivers won't have to override this function, unless the compressed
* texture must first be fetched from the TRAM.
*/
void
_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target,
GLint level, void *image,
const struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
assert(texImage->IsCompressed);
assert(texImage->CompressedSize > 0);
MEMCPY(image, texImage->Data, texImage->CompressedSize);
}
/*
* This is the fallback for Driver.TestProxyTexImage().
*/

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@@ -1,4 +1,4 @@
/* $Id: texstore.h,v 1.8 2001/05/21 16:41:04 brianp Exp $ */
/* $Id: texstore.h,v 1.9 2001/06/15 14:18:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -135,6 +135,13 @@ _mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage);
extern void
_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target,
GLint level, void *image,
const struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
extern GLboolean
_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat, GLenum format, GLenum type,