Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture
compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: xm_api.c,v 1.24 2001/06/04 22:33:02 brianp Exp $ */
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/* $Id: xm_api.c,v 1.25 2001/06/15 14:18:46 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -77,6 +77,8 @@
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#include "conf.h"
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#endif
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#include "macros.h"
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#include "texformat.h"
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#include "texstore.h"
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#include "swrast/swrast.h"
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#include "swrast_setup/swrast_setup.h"
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#include "array_cache/acache.h"
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@@ -1634,6 +1636,10 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
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}
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_mesa_enable_sw_extensions(ctx);
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_mesa_enable_extension(ctx, "GL_ARB_texture_compression");
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ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat;
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ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size;
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ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage;
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if (CHECK_BYTE_ORDER(v)) {
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c->swapbytes = GL_FALSE;
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@@ -1,4 +1,4 @@
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/* $Id: dd.h,v 1.61 2001/04/04 21:54:20 brianp Exp $ */
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/* $Id: dd.h,v 1.62 2001/06/15 14:18:46 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -346,16 +346,12 @@ struct dd_function_table {
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* should do the job.
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*/
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GLboolean (*IsCompressedFormat)(GLcontext *ctx, GLint internalFormat);
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/* Called to tell if a format is a compressed format.
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*/
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void (*GetCompressedTexImage)( GLcontext *ctx, GLenum target,
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GLint lod, void *image,
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GLint level, void *image,
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const struct gl_texture_object *texObj,
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struct gl_texture_image *texImage );
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/* Called by glGetCompressedTexImageARB.
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* <target>, <lod>, <image> are specified by user.
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* <target>, <level>, <image> are specified by user.
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* <texObj> is the source texture object.
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* <texImage> is the source texture image.
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*/
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@@ -368,6 +364,9 @@ struct dd_function_table {
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* Example: if internalFormat==GL_COMPRESSED_RGB_FXT1_3DFX, return GL_RGB.
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*/
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GLint (*CompressedTextureSize)(GLcontext *ctx,
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const struct gl_texture_image *texImage);
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#if 000
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/* ... Note the
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* return value differences between this function and
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@@ -394,15 +393,6 @@ struct dd_function_table {
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* do the right thing with it.
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*/
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GLsizei (*CompressedImageSize)(GLcontext *ctx,
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GLenum internalFormat,
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GLuint numDimensions,
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GLuint width,
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GLuint height,
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GLuint depth);
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/* Calculate the size of a compressed image, given the image's
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* format and dimensions.
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*/
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#endif
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/***
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@@ -1,4 +1,4 @@
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/* $Id: extensions.c,v 1.61 2001/05/29 15:23:49 brianp Exp $ */
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/* $Id: extensions.c,v 1.62 2001/06/15 14:18:46 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -203,6 +203,34 @@ _mesa_enable_imaging_extensions(GLcontext *ctx)
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}
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/*
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* Enable all OpenGL 1.3 features and extensions.
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*/
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void
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_mesa_enable_1_3_extensions(GLcontext *ctx)
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{
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const char *extensions[] = {
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"GL_ARB_multisample",
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"GL_ARB_multitexture",
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"GL_ARB_texture_border_clamp",
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"GL_ARB_texture_compression",
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"GL_ARB_texture_cube_map",
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"GL_ARB_texture_env_add",
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"GL_ARB_texture_env_combine",
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"GL_ARB_texture_env_dot3",
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"GL_ARB_transpose_matrix",
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NULL
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};
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GLuint i;
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for (i = 0; extensions[i]; i++) {
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_mesa_enable_extension(ctx, extensions[i]);
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}
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}
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/*
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* Add a new extenstion. This would be called from a Mesa driver.
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*/
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@@ -1,4 +1,4 @@
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/* $Id: extensions.h,v 1.13 2001/03/12 00:48:37 gareth Exp $ */
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/* $Id: extensions.h,v 1.14 2001/06/15 14:18:46 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -35,6 +35,8 @@ extern void _mesa_enable_sw_extensions(GLcontext *ctx);
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extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
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extern void _mesa_enable_1_3_extensions(GLcontext *ctx);
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extern void _mesa_add_extension( GLcontext *ctx, GLboolean enabled,
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const char *name, GLboolean *flag_ptr );
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.66 2001/05/29 15:23:49 brianp Exp $ */
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/* $Id: state.c,v 1.67 2001/06/15 14:18:46 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -978,14 +978,16 @@ void _mesa_update_state( GLcontext *ctx )
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ASSERT(ctx->Driver.CopyTexSubImage2D);
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ASSERT(ctx->Driver.CopyTexSubImage3D);
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if (ctx->Extensions.ARB_texture_compression) {
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ASSERT(ctx->Driver.BaseCompressedTexFormat);
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ASSERT(ctx->Driver.CompressedTextureSize);
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ASSERT(ctx->Driver.GetCompressedTexImage);
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#if 0 /* HW drivers need these, but not SW rasterizers */
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ASSERT(ctx->Driver.CompressedTexImage1D);
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ASSERT(ctx->Driver.CompressedTexImage2D);
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ASSERT(ctx->Driver.CompressedTexImage3D);
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ASSERT(ctx->Driver.CompressedTexSubImage1D);
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ASSERT(ctx->Driver.CompressedTexSubImage2D);
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ASSERT(ctx->Driver.CompressedTexSubImage3D);
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ASSERT(ctx->Driver.IsCompressedFormat);
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ASSERT(ctx->Driver.GetCompressedTexImage);
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ASSERT(ctx->Driver.BaseCompressedTexFormat);
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#endif
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}
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}
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@@ -1,4 +1,4 @@
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/* $Id: texformat.c,v 1.10 2001/04/20 16:46:04 brianp Exp $ */
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/* $Id: texformat.c,v 1.11 2001/06/15 14:18:46 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -469,10 +469,11 @@ _mesa_is_hardware_tex_format( const struct gl_texture_format *format )
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}
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/* Given an internal texture format or 1, 2, 3, 4 initialize the texture
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* image structure's default format and type information. Drivers will
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* initialize these fields accordingly if they override the default
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* storage format.
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/* Given an internal texture format (or 1, 2, 3, 4) return a pointer
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* to a gl_texture_format which which to store the texture.
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* This is called via ctx->Driver.ChooseTextureFormat().
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* Hardware drivers should not use this function, but instead a
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* specialized function.
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*/
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const struct gl_texture_format *
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_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
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@@ -560,13 +561,89 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
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case GL_DEPTH_COMPONENT16_SGIX:
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case GL_DEPTH_COMPONENT24_SGIX:
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case GL_DEPTH_COMPONENT32_SGIX:
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if ( !ctx->Extensions.SGIX_depth_texture )
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_mesa_problem( ctx, "depth format without GL_SGIX_depth_texture" );
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if (!ctx->Extensions.SGIX_depth_texture)
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_mesa_problem(ctx, "depth format without GL_SGIX_depth_texture");
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return &_mesa_texformat_depth_component;
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case GL_COMPRESSED_ALPHA_ARB:
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if (!ctx->Extensions.ARB_texture_compression)
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_mesa_problem(ctx, "texture compression extension not enabled");
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return &_mesa_texformat_alpha;
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case GL_COMPRESSED_LUMINANCE_ARB:
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if (!ctx->Extensions.ARB_texture_compression)
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_mesa_problem(ctx, "texture compression extension not enabled");
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return &_mesa_texformat_luminance;
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case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
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if (!ctx->Extensions.ARB_texture_compression)
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_mesa_problem(ctx, "texture compression extension not enabled");
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return &_mesa_texformat_luminance_alpha;
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case GL_COMPRESSED_INTENSITY_ARB:
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if (!ctx->Extensions.ARB_texture_compression)
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_mesa_problem(ctx, "texture compression extension not enabled");
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return &_mesa_texformat_intensity;
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case GL_COMPRESSED_RGB_ARB:
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if (!ctx->Extensions.ARB_texture_compression)
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_mesa_problem(ctx, "texture compression extension not enabled");
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return &_mesa_texformat_rgb;
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case GL_COMPRESSED_RGBA_ARB:
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if (!ctx->Extensions.ARB_texture_compression)
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_mesa_problem(ctx, "texture compression extension not enabled");
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return &_mesa_texformat_rgba;
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default:
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_mesa_problem( ctx, "unexpected format in _mesa_choose_tex_format()" );
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printf("intformat = %d %x\n", internalFormat, internalFormat );
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_mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
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printf("intformat = %d %x\n", internalFormat, internalFormat);
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return NULL;
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}
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}
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/*
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* Return the base texture format for the given compressed format
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* Called via ctx->Driver.BaseCompressedTexFormat().
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* This function is used by software rasterizers. Hardware drivers
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* which support texture compression should not use this function but
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* a specialized function instead.
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*/
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GLint
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_mesa_base_compressed_texformat(GLcontext *ctx, GLint intFormat)
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{
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switch (intFormat) {
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case GL_COMPRESSED_ALPHA_ARB:
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return GL_ALPHA;
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case GL_COMPRESSED_LUMINANCE_ARB:
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return GL_LUMINANCE;
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case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
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return GL_LUMINANCE_ALPHA;
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case GL_COMPRESSED_INTENSITY_ARB:
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return GL_INTENSITY;
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case GL_COMPRESSED_RGB_ARB:
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return GL_RGB;
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case GL_COMPRESSED_RGBA_ARB:
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return GL_RGBA;
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default:
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return -1; /* not a recognized compressed format */
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}
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}
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/*
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* Called via ctx->Driver.CompressedTextureSize().
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* This function is only used by software rasterizers.
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* Hardware drivers will have to implement a specialized function.
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*/
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GLint
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_mesa_compressed_texture_size(GLcontext *ctx,
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const struct gl_texture_image *texImage)
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{
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GLint b;
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assert(texImage);
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assert(texImage->TexFormat);
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b = texImage->Width * texImage->Height * texImage->Depth *
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texImage->TexFormat->TexelBytes;
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assert(b > 0);
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return b;
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}
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@@ -1,4 +1,4 @@
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/* $Id: texformat.h,v 1.6 2001/04/04 21:54:21 brianp Exp $ */
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/* $Id: texformat.h,v 1.7 2001/06/15 14:18:46 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -90,6 +90,13 @@ extern const struct gl_texture_format *
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_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
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GLenum format, GLenum type );
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extern GLint
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_mesa_base_compressed_texformat(GLcontext *ctx, GLint intFormat);
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extern GLint
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_mesa_compressed_texture_size(GLcontext *ctx,
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const struct gl_texture_image *texImage);
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/* The default formats, GLchan per component:
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*/
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@@ -1,4 +1,4 @@
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/* $Id: teximage.c,v 1.97 2001/06/13 14:56:14 brianp Exp $ */
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/* $Id: teximage.c,v 1.98 2001/06/15 14:18:46 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -307,10 +307,14 @@ is_index_format(GLenum format)
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static GLboolean
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is_compressed_format(GLcontext *ctx, GLenum internalFormat)
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{
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if (ctx->Driver.IsCompressedFormat) {
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return (*ctx->Driver.IsCompressedFormat)(ctx, internalFormat);
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}
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return GL_FALSE;
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if (ctx->Driver.BaseCompressedTexFormat) {
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GLint b = (*ctx->Driver.BaseCompressedTexFormat)(ctx, internalFormat);
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if (b > 0)
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return GL_TRUE;
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else
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return GL_FALSE;
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}
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return GL_FALSE;
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}
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@@ -593,6 +597,7 @@ _mesa_init_teximage_fields(GLcontext *ctx,
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{
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ASSERT(img);
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img->Format = _mesa_base_tex_format( ctx, internalFormat );
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ASSERT(img->Format > 0);
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img->IntFormat = internalFormat;
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img->Border = border;
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img->Width = width;
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@@ -761,6 +766,8 @@ texture_error_check( GLcontext *ctx, GLenum target,
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return GL_TRUE;
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}
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ASSERT(iformat > 0);
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if (!is_compressed_format( ctx, internalFormat ) &&
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!_mesa_is_legal_format_and_type( format, type )) {
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/* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
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@@ -796,6 +803,7 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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struct gl_texture_image *destTex;
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GLint maxLevels = 0;
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GLboolean compressed;
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if (dimensions == 1) {
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if (target != GL_TEXTURE_1D) {
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@@ -898,14 +906,33 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
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}
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}
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if (!is_compressed_format(ctx, destTex->IntFormat) &&
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!_mesa_is_legal_format_and_type(format, type)) {
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compressed = is_compressed_format(ctx, destTex->IntFormat);
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if (!compressed && !_mesa_is_legal_format_and_type(format, type)) {
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char message[100];
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sprintf(message, "glTexSubImage%dD(format or type)", dimensions);
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_mesa_error(ctx, GL_INVALID_ENUM, message);
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return GL_TRUE;
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}
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if (compressed) {
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if (xoffset != -destTex->Border) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glTexSubImage1/2/3D(xoffset != -border");
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return GL_TRUE;
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}
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if (dimensions > 1 && yoffset != -destTex->Border) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glTexSubImage2/3D(yoffset != -border");
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return GL_TRUE;
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}
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if (dimensions > 2 && zoffset != -destTex->Border) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glTexSubImage3D(zoffset != -border");
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return GL_TRUE;
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}
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}
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return GL_FALSE;
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}
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@@ -1019,6 +1046,7 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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struct gl_texture_image *teximage;
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GLint maxLevels = 0;
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GLboolean compressed;
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if (dimensions == 1) {
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if (target != GL_TEXTURE_1D) {
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@@ -1126,6 +1154,25 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
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}
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}
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compressed = is_compressed_format(ctx, teximage->IntFormat);
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if (compressed) {
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if (xoffset != -teximage->Border) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glCopyTexSubImage1/2/3D(xoffset != -border");
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return GL_TRUE;
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}
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if (dimensions > 1 && yoffset != -teximage->Border) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glCopyTexSubImage2/3D(yoffset != -border");
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return GL_TRUE;
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}
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if (dimensions > 2 && zoffset != -teximage->Border) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glCopyTexSubImage3D(zoffset != -border");
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return GL_TRUE;
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}
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}
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/* if we get here, the parameters are OK */
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return GL_FALSE;
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}
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@@ -1329,6 +1376,10 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
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}
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ASSERT(texImage->FetchTexel);
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if (texImage->IsCompressed) {
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ASSERT(texImage->CompressedSize > 0);
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}
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/* state update */
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texObj->Complete = GL_FALSE;
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ctx->NewState |= _NEW_TEXTURE;
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@@ -1442,6 +1493,10 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
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}
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ASSERT(texImage->FetchTexel);
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if (texImage->IsCompressed) {
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ASSERT(texImage->CompressedSize > 0);
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}
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/* state update */
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texObj->Complete = GL_FALSE;
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ctx->NewState |= _NEW_TEXTURE;
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@@ -1551,6 +1606,10 @@ _mesa_TexImage3D( GLenum target, GLint level, GLenum internalFormat,
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}
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ASSERT(texImage->FetchTexel);
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if (texImage->IsCompressed) {
|
||||
ASSERT(texImage->CompressedSize > 0);
|
||||
}
|
||||
|
||||
/* state update */
|
||||
texObj->Complete = GL_FALSE;
|
||||
ctx->NewState |= _NEW_TEXTURE;
|
||||
@@ -2416,7 +2475,7 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
|
||||
|
||||
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
|
||||
if (!texImage) {
|
||||
/* invalid mipmap level */
|
||||
/* probably invalid mipmap level */
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
|
||||
return;
|
||||
}
|
||||
|
@@ -1,4 +1,4 @@
|
||||
/* $Id: texstore.c,v 1.28 2001/06/13 14:56:14 brianp Exp $ */
|
||||
/* $Id: texstore.c,v 1.29 2001/06/15 14:18:46 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -416,6 +416,8 @@ _mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
|
||||
GLboolean freeSourceData = GL_FALSE;
|
||||
GLint postConvWidth = srcWidth, postConvHeight = srcHeight;
|
||||
|
||||
assert(baseInternalFormat > 0);
|
||||
|
||||
if (transferOps & IMAGE_CONVOLUTION_BIT) {
|
||||
_mesa_adjust_image_for_convolution(ctx, dimensions, &postConvWidth,
|
||||
&postConvHeight);
|
||||
@@ -614,7 +616,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
|
||||
struct gl_texture_image *texImage)
|
||||
{
|
||||
GLint postConvWidth = width;
|
||||
GLint texelBytes;
|
||||
GLint texelBytes, sizeInBytes;
|
||||
|
||||
if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
|
||||
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
|
||||
@@ -629,8 +631,19 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
|
||||
|
||||
texelBytes = texImage->TexFormat->TexelBytes;
|
||||
|
||||
/* Compute image size, in bytes */
|
||||
if (texImage->IsCompressed) {
|
||||
assert(ctx->Driver.CompressedTextureSize);
|
||||
sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, texImage);
|
||||
assert(sizeInBytes > 0);
|
||||
texImage->CompressedSize = sizeInBytes;
|
||||
}
|
||||
else {
|
||||
sizeInBytes = postConvWidth * texelBytes;
|
||||
}
|
||||
|
||||
/* allocate memory */
|
||||
texImage->Data = MALLOC(postConvWidth * texelBytes);
|
||||
texImage->Data = MALLOC(sizeInBytes);
|
||||
if (!texImage->Data) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
|
||||
return;
|
||||
@@ -658,6 +671,8 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
|
||||
* The texture image format will be GL_COLOR_INDEX, GL_INTENSITY,
|
||||
* GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_RGB or GL_RGBA.
|
||||
*
|
||||
* NOTE: if real texture compression is supported, this whole function
|
||||
* will need to be overridden.
|
||||
*/
|
||||
void
|
||||
_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
|
||||
@@ -669,7 +684,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
|
||||
struct gl_texture_image *texImage)
|
||||
{
|
||||
GLint postConvWidth = width, postConvHeight = height;
|
||||
GLint texelBytes;
|
||||
GLint texelBytes, sizeInBytes;
|
||||
|
||||
if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
|
||||
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
|
||||
@@ -685,8 +700,19 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
|
||||
|
||||
texelBytes = texImage->TexFormat->TexelBytes;
|
||||
|
||||
/* Compute image size, in bytes */
|
||||
if (texImage->IsCompressed) {
|
||||
assert(ctx->Driver.CompressedTextureSize);
|
||||
sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, texImage);
|
||||
assert(sizeInBytes > 0);
|
||||
texImage->CompressedSize = sizeInBytes;
|
||||
}
|
||||
else {
|
||||
sizeInBytes = postConvWidth * postConvHeight * texelBytes;
|
||||
}
|
||||
|
||||
/* allocate memory */
|
||||
texImage->Data = MALLOC(postConvWidth * postConvHeight * texelBytes);
|
||||
texImage->Data = MALLOC(sizeInBytes);
|
||||
if (!texImage->Data) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
|
||||
return;
|
||||
@@ -725,7 +751,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
|
||||
struct gl_texture_object *texObj,
|
||||
struct gl_texture_image *texImage)
|
||||
{
|
||||
GLint texelBytes;
|
||||
GLint texelBytes, sizeInBytes;
|
||||
|
||||
/* choose the texture format */
|
||||
assert(ctx->Driver.ChooseTextureFormat);
|
||||
@@ -736,8 +762,19 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
|
||||
|
||||
texelBytes = texImage->TexFormat->TexelBytes;
|
||||
|
||||
/* Compute image size, in bytes */
|
||||
if (texImage->IsCompressed) {
|
||||
assert(ctx->Driver.CompressedTextureSize);
|
||||
sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, texImage);
|
||||
assert(sizeInBytes > 0);
|
||||
texImage->CompressedSize = sizeInBytes;
|
||||
}
|
||||
else {
|
||||
sizeInBytes = width * height * depth * texelBytes;
|
||||
}
|
||||
|
||||
/* allocate memory */
|
||||
texImage->Data = MALLOC(width * height * depth * texelBytes);
|
||||
texImage->Data = MALLOC(sizeInBytes);
|
||||
if (!texImage->Data) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
|
||||
return;
|
||||
@@ -904,6 +941,25 @@ _mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Fallback for Driver.GetCompressedTexImage3D()
|
||||
* This will probably work find for hardware drivers. That is, hardware
|
||||
* drivers won't have to override this function, unless the compressed
|
||||
* texture must first be fetched from the TRAM.
|
||||
*/
|
||||
void
|
||||
_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target,
|
||||
GLint level, void *image,
|
||||
const struct gl_texture_object *texObj,
|
||||
struct gl_texture_image *texImage)
|
||||
{
|
||||
assert(texImage->IsCompressed);
|
||||
assert(texImage->CompressedSize > 0);
|
||||
MEMCPY(image, texImage->Data, texImage->CompressedSize);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* This is the fallback for Driver.TestProxyTexImage().
|
||||
*/
|
||||
|
@@ -1,4 +1,4 @@
|
||||
/* $Id: texstore.h,v 1.8 2001/05/21 16:41:04 brianp Exp $ */
|
||||
/* $Id: texstore.h,v 1.9 2001/06/15 14:18:46 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -135,6 +135,13 @@ _mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
|
||||
struct gl_texture_image *texImage);
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target,
|
||||
GLint level, void *image,
|
||||
const struct gl_texture_object *texObj,
|
||||
struct gl_texture_image *texImage);
|
||||
|
||||
|
||||
extern GLboolean
|
||||
_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
|
||||
GLint internalFormat, GLenum format, GLenum type,
|
||||
|
Reference in New Issue
Block a user