Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture

compression isn't really implmented.  Just updated glTexImageXD()
to accept compressed internal format tokens.
This commit is contained in:
Brian Paul
2001-06-15 14:18:46 +00:00
parent 65c6ca9179
commit e4276667da
10 changed files with 283 additions and 49 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: state.c,v 1.66 2001/05/29 15:23:49 brianp Exp $ */
/* $Id: state.c,v 1.67 2001/06/15 14:18:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -978,14 +978,16 @@ void _mesa_update_state( GLcontext *ctx )
ASSERT(ctx->Driver.CopyTexSubImage2D);
ASSERT(ctx->Driver.CopyTexSubImage3D);
if (ctx->Extensions.ARB_texture_compression) {
ASSERT(ctx->Driver.BaseCompressedTexFormat);
ASSERT(ctx->Driver.CompressedTextureSize);
ASSERT(ctx->Driver.GetCompressedTexImage);
#if 0 /* HW drivers need these, but not SW rasterizers */
ASSERT(ctx->Driver.CompressedTexImage1D);
ASSERT(ctx->Driver.CompressedTexImage2D);
ASSERT(ctx->Driver.CompressedTexImage3D);
ASSERT(ctx->Driver.CompressedTexSubImage1D);
ASSERT(ctx->Driver.CompressedTexSubImage2D);
ASSERT(ctx->Driver.CompressedTexSubImage3D);
ASSERT(ctx->Driver.IsCompressedFormat);
ASSERT(ctx->Driver.GetCompressedTexImage);
ASSERT(ctx->Driver.BaseCompressedTexFormat);
#endif
}
}