Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture
compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens.
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@@ -1,4 +1,4 @@
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/* $Id: extensions.c,v 1.61 2001/05/29 15:23:49 brianp Exp $ */
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/* $Id: extensions.c,v 1.62 2001/06/15 14:18:46 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -203,6 +203,34 @@ _mesa_enable_imaging_extensions(GLcontext *ctx)
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}
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/*
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* Enable all OpenGL 1.3 features and extensions.
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*/
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void
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_mesa_enable_1_3_extensions(GLcontext *ctx)
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{
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const char *extensions[] = {
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"GL_ARB_multisample",
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"GL_ARB_multitexture",
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"GL_ARB_texture_border_clamp",
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"GL_ARB_texture_compression",
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"GL_ARB_texture_cube_map",
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"GL_ARB_texture_env_add",
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"GL_ARB_texture_env_combine",
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"GL_ARB_texture_env_dot3",
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"GL_ARB_transpose_matrix",
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NULL
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};
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GLuint i;
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for (i = 0; extensions[i]; i++) {
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_mesa_enable_extension(ctx, extensions[i]);
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}
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}
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/*
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* Add a new extenstion. This would be called from a Mesa driver.
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*/
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