swrast: initial multi-threaded span rendering
Optional parallel rendering of spans using OpenMP. Initial implementation for aa triangles. A new option for scons is also provided to activate the openmp support (off by default). Signed-off-by: Brian Paul <brianp@vmware.com>
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Brian Paul

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@@ -88,6 +88,7 @@ def AddOptions(opts):
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opts.Add('toolchain', 'compiler toolchain', default_toolchain)
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opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support', 'no'))
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opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
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opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)', 'no'))
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opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
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opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
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opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
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