st/mesa: expose OES_geometry_shader and OES_texture_cube_map_array
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -260,7 +260,7 @@ GLES3.2, GLSL ES 3.2:
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GL_OES_copy_image DONE (all drivers)
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GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
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GL_OES_draw_elements_base_vertex DONE (all drivers)
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GL_OES_geometry_shader DONE (i965/gen8+)
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GL_OES_geometry_shader DONE (i965/gen8+, nvc0, radeonsi)
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GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
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GL_OES_primitive_bounding_box DONE (i965/gen7+, nvc0, radeonsi)
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GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
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@@ -271,7 +271,7 @@ GLES3.2, GLSL ES 3.2:
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GL_OES_tessellation_shader started (Ken)
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GL_OES_texture_border_clamp DONE (all drivers)
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GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
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GL_OES_texture_cube_map_array DONE (i965/gen8+)
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GL_OES_texture_cube_map_array DONE (i965/gen8+, nvc0, radeonsi)
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GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
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GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
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