st/mesa: expose OES_geometry_shader and OES_texture_cube_map_array
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -260,7 +260,7 @@ GLES3.2, GLSL ES 3.2:
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GL_OES_copy_image DONE (all drivers)
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GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
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GL_OES_draw_elements_base_vertex DONE (all drivers)
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GL_OES_geometry_shader DONE (i965/gen8+)
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GL_OES_geometry_shader DONE (i965/gen8+, nvc0, radeonsi)
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GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
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GL_OES_primitive_bounding_box DONE (i965/gen7+, nvc0, radeonsi)
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GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
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@@ -271,7 +271,7 @@ GLES3.2, GLSL ES 3.2:
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GL_OES_tessellation_shader started (Ken)
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GL_OES_texture_border_clamp DONE (all drivers)
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GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
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GL_OES_texture_cube_map_array DONE (i965/gen8+)
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GL_OES_texture_cube_map_array DONE (i965/gen8+, nvc0, radeonsi)
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GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
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GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
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@@ -58,9 +58,9 @@ Note: some of the new features are only available with certain drivers.
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<li>GL_KHR_blend_equation_advanced on i965</li>
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<li>GL_KHR_texture_compression_astc_sliced_3d on i965</li>
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<li>GL_OES_copy_image on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe</li>
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<li>GL_OES_geometry_shader on i965/gen8+</li>
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<li>GL_OES_geometry_shader on i965/gen8+, nvc0, radeonsi</li>
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<li>GL_OES_primitive_bounding_box on i965/gen7+, nvc0, radeonsi</li>
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<li>GL_OES_texture_cube_map_array on i965/gen8+</li>
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<li>GL_OES_texture_cube_map_array on i965/gen8+, nvc0, radeonsi</li>
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</ul>
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<h2>Bug fixes</h2>
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@@ -946,6 +946,16 @@ void st_init_extensions(struct pipe_screen *screen,
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extensions->ARB_tessellation_shader = GL_TRUE;
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}
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/* What this is really checking for is the ability to support multiple
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* invocations of a geometry shader. There is no separate cap for that, so
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* we check the GLSLVersion.
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*/
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if (consts->GLSLVersion >= 400 &&
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screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
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PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
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extensions->OES_geometry_shader = GL_TRUE;
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}
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if (screen->fence_finish) {
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extensions->ARB_sync = GL_TRUE;
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}
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@@ -1211,6 +1221,11 @@ void st_init_extensions(struct pipe_screen *screen,
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extensions->ARB_gpu_shader5 &&
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extensions->EXT_shader_integer_mix;
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extensions->OES_texture_cube_map_array =
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extensions->ARB_ES3_1_compatibility &&
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extensions->OES_geometry_shader &&
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extensions->ARB_texture_cube_map_array;
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extensions->OES_primitive_bounding_box = extensions->ARB_ES3_1_compatibility;
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consts->NoPrimitiveBoundingBoxOutput = true;
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}
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