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@@ -8,10 +8,11 @@
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<body bgcolor="#eeeeee">
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<H1>Mesa 6.5.3 Release Notes / (in progress)</H1>
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<H1>Mesa 6.5.3 Release Notes / April ??, 2007</H1>
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<p>
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Mesa 6.5.3 is a 6.5 follow-on development release with many internal changes.
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Mesa 6.5.3 is a development release with many changes and new features.
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Mesa 7.0 is expected to follow shortly.
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</p>
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@@ -23,10 +24,10 @@ TBD
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<h2>New features</h2>
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<ul>
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<li>OpenGL 2.0 support.
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<li>OpenGL 2.0 and 2.1 API support.
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<li>Entirely new Shading Language code generator.
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<li>Much faster software execution of vertex, fragment shaders.
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<li>New vertex buffer object infrastructure (replaces old array_cache code).
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<li>New vertex buffer object (vbo) infrastructure
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<li>Updated glext.h file (version 39)
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<li>Updated glxext.h file (version 18)
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<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
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@@ -43,18 +44,21 @@ TBD
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<li>Overlapping glCopyPixels with negative Y zoom didn't work (bug 10521)
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<li>Fixed a number of framebuffer/renderbuffer reference counting bugs
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<li>Fixed a few bugs in software-emulated alpha planes
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<li>Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc.
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<li>Assorted DRI driver bug fixes.
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</ul>
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<h2>Internal code changes</h2>
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<ul>
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<li>Massive changes to the Shading Language compiler.
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<li>The _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
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_TnlProgram fields have been moved.
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<li>The ctx->Vertex/FragmentProgram._Current fields point to the program
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in effect, whether it comes from a shader, user-program or generated
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fixed-function program.
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<li>Old array_cache module replaced by new vbo module. All geometry
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rendering is now cast in the form of vertex buffer objects.
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<li>Massive changes to the Shading Language compiler and related state.
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<li>Vertex/fragment shaders are compiled into GPU instructions and
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programs very similar to GL_ARB_vertex/fragment_program.
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<li>Vertex and fragment programs are executed with the same code now.
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<li>The SSE-optimized vertex program path has been removed since it didn't
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support more than 12 temp registers, didn't support branching/looping, etc.
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</ul>
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@@ -72,17 +76,17 @@ fixed-function program.
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Driver Status
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---------------------- ----------------------
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DRI drivers varies with the driver
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XMesa/GLX (on Xlib) implements OpenGL 2.0
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OSMesa (off-screen) implements OpenGL 2.0
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Glide (3dfx Voodoo1/2) implements OpenGL 1.3
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SVGA implements OpenGL 1.3
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Wind River UGL implements OpenGL 1.3
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XMesa/GLX (on Xlib) implements OpenGL 2.1
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OSMesa (off-screen) implements OpenGL 2.1
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Windows/Win32 implements OpenGL 1.5
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DJGPP implements OpenGL 1.5
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GGI implements OpenGL 1.3
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BeOS implements OpenGL 1.5
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Allegro needs updating
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D3D needs updating
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Glide (3dfx Voodoo1/2) implements OpenGL 1.3
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SVGA unsupported
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Wind River UGL unsupported
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DJGPP unsupported
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GGI unsupported
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BeOS unsupported
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Allegro unsupported
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D3D unsupported
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</pre>
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</body>
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