mesa: refactor: move _mesa_Bind/Gen/DeleteProgram() to arbprogram.c

No API-level functions now in program.c.
This commit is contained in:
Brian
2008-07-15 19:54:25 -06:00
parent 883097053d
commit e3ca92aa28
4 changed files with 213 additions and 226 deletions

View File

@@ -82,7 +82,7 @@ _mesa_init_program(GLcontext *ctx)
/* XXX probably move this stuff */
#if FEATURE_ATI_fragment_shader
ctx->ATIFragmentShader.Enabled = GL_FALSE;
ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
assert(ctx->ATIFragmentShader.Current);
ctx->ATIFragmentShader.Current->RefCount++;
#endif
@@ -679,210 +679,3 @@ _mesa_find_free_register(const struct gl_program *prog, GLuint regFile)
return -1;
}
/**
* Mixing ARB and NV vertex/fragment programs can be tricky.
* Note: GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV
* but, GL_FRAGMENT_PROGRAM_ARB != GL_FRAGMENT_PROGRAM_NV
* The two different fragment program targets are supposed to be compatible
* to some extent (see GL_ARB_fragment_program spec).
* This function does the compatibility check.
*/
static GLboolean
compatible_program_targets(GLenum t1, GLenum t2)
{
if (t1 == t2)
return GL_TRUE;
if (t1 == GL_FRAGMENT_PROGRAM_ARB && t2 == GL_FRAGMENT_PROGRAM_NV)
return GL_TRUE;
if (t1 == GL_FRAGMENT_PROGRAM_NV && t2 == GL_FRAGMENT_PROGRAM_ARB)
return GL_TRUE;
return GL_FALSE;
}
/**********************************************************************/
/* API functions */
/**********************************************************************/
/**
* Bind a program (make it current)
* \note Called from the GL API dispatcher by both glBindProgramNV
* and glBindProgramARB.
*/
void GLAPIENTRY
_mesa_BindProgram(GLenum target, GLuint id)
{
struct gl_program *curProg, *newProg;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
/* Error-check target and get curProg */
if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */
(ctx->Extensions.NV_vertex_program ||
ctx->Extensions.ARB_vertex_program)) {
curProg = &ctx->VertexProgram.Current->Base;
}
else if ((target == GL_FRAGMENT_PROGRAM_NV
&& ctx->Extensions.NV_fragment_program) ||
(target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program)) {
curProg = &ctx->FragmentProgram.Current->Base;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)");
return;
}
/*
* Get pointer to new program to bind.
* NOTE: binding to a non-existant program is not an error.
* That's supposed to be caught in glBegin.
*/
if (id == 0) {
/* Bind a default program */
newProg = NULL;
if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */
newProg = &ctx->Shared->DefaultVertexProgram->Base;
else
newProg = &ctx->Shared->DefaultFragmentProgram->Base;
}
else {
/* Bind a user program */
newProg = _mesa_lookup_program(ctx, id);
if (!newProg || newProg == &_mesa_DummyProgram) {
/* allocate a new program now */
newProg = ctx->Driver.NewProgram(ctx, target, id);
if (!newProg) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB");
return;
}
_mesa_HashInsert(ctx->Shared->Programs, id, newProg);
}
else if (!compatible_program_targets(newProg->Target, target)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindProgramNV/ARB(target mismatch)");
return;
}
}
/** All error checking is complete now **/
if (curProg->Id == id) {
/* binding same program - no change */
return;
}
/* bind newProg */
if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
(struct gl_vertex_program *) newProg);
}
else if (target == GL_FRAGMENT_PROGRAM_NV ||
target == GL_FRAGMENT_PROGRAM_ARB) {
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
(struct gl_fragment_program *) newProg);
}
/* Never null pointers */
ASSERT(ctx->VertexProgram.Current);
ASSERT(ctx->FragmentProgram.Current);
if (ctx->Driver.BindProgram)
ctx->Driver.BindProgram(ctx, target, newProg);
}
/**
* Delete a list of programs.
* \note Not compiled into display lists.
* \note Called by both glDeleteProgramsNV and glDeleteProgramsARB.
*/
void GLAPIENTRY
_mesa_DeletePrograms(GLsizei n, const GLuint *ids)
{
GLint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (n < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" );
return;
}
for (i = 0; i < n; i++) {
if (ids[i] != 0) {
struct gl_program *prog = _mesa_lookup_program(ctx, ids[i]);
if (prog == &_mesa_DummyProgram) {
_mesa_HashRemove(ctx->Shared->Programs, ids[i]);
}
else if (prog) {
/* Unbind program if necessary */
if (prog->Target == GL_VERTEX_PROGRAM_ARB || /* == GL_VERTEX_PROGRAM_NV */
prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
if (ctx->VertexProgram.Current &&
ctx->VertexProgram.Current->Base.Id == ids[i]) {
/* unbind this currently bound program */
_mesa_BindProgram(prog->Target, 0);
}
}
else if (prog->Target == GL_FRAGMENT_PROGRAM_NV ||
prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
if (ctx->FragmentProgram.Current &&
ctx->FragmentProgram.Current->Base.Id == ids[i]) {
/* unbind this currently bound program */
_mesa_BindProgram(prog->Target, 0);
}
}
else {
_mesa_problem(ctx, "bad target in glDeleteProgramsNV");
return;
}
/* The ID is immediately available for re-use now */
_mesa_HashRemove(ctx->Shared->Programs, ids[i]);
_mesa_reference_program(ctx, &prog, NULL);
}
}
}
}
/**
* Generate a list of new program identifiers.
* \note Not compiled into display lists.
* \note Called by both glGenProgramsNV and glGenProgramsARB.
*/
void GLAPIENTRY
_mesa_GenPrograms(GLsizei n, GLuint *ids)
{
GLuint first;
GLuint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenPrograms");
return;
}
if (!ids)
return;
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n);
/* Insert pointer to dummy program as placeholder */
for (i = 0; i < (GLuint) n; i++) {
_mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram);
}
/* Return the program names */
for (i = 0; i < (GLuint) n; i++) {
ids[i] = first + i;
}
}