glsl: pass the ir_variable object to set_opaque_binding()
In order to set the explicit binding value for bindless samplers/images. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -97,7 +97,8 @@ copy_constant_to_storage(union gl_constant_value *storage,
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*/
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void
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set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
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const glsl_type *type, const char *name, int *binding)
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const ir_variable *var, const glsl_type *type,
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const char *name, int *binding)
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{
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if (type->is_array() && type->fields.array->is_array()) {
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@@ -106,7 +107,7 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
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for (unsigned int i = 0; i < type->length; i++) {
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const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
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set_opaque_binding(mem_ctx, prog, element_type,
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set_opaque_binding(mem_ctx, prog, var, element_type,
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element_name, binding);
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}
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} else {
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@@ -281,7 +282,7 @@ link_set_uniform_initializers(struct gl_shader_program *prog,
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if (type->without_array()->is_sampler() ||
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type->without_array()->is_image()) {
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int binding = var->data.binding;
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linker::set_opaque_binding(mem_ctx, prog, var->type,
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linker::set_opaque_binding(mem_ctx, prog, var, var->type,
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var->name, &binding);
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} else if (var->is_in_buffer_block()) {
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const glsl_type *const iface_type = var->get_interface_type();
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