misc changes to support vertex shaders (disabled by default)
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@@ -269,6 +269,7 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
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softpipe->pipe.set_depth_state = softpipe_set_depth_test_state;
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softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
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softpipe->pipe.set_fs_state = softpipe_set_fs_state;
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softpipe->pipe.set_vs_state = softpipe_set_vs_state;
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softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
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softpipe->pipe.set_sampler_state = softpipe_set_sampler_state;
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softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
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