glsl: fix random typo

Just something I stumbled across.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Rob Clark
2018-06-15 16:11:48 -04:00
parent dfeb61c5cf
commit e3bbc1eaf4

View File

@@ -298,7 +298,7 @@ process_block_array_leaf(const char *name,
if (b->is_shader_storage &&
parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
linker_error(prog, "shader storage block `%s' has size %d, "
"which is larger than than the maximum allowed (%d)",
"which is larger than the maximum allowed (%d)",
b->type->name,
parcel->buffer_size,
ctx->Const.MaxShaderStorageBlockSize);