glsl: add api and glsl version to hash generation for shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -1300,6 +1300,14 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
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ralloc_asprintf_append(&buf, "sso: %s\n",
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prog->SeparateShader ? "T" : "F");
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/* A shader might end up producing different output depending on the glsl
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* version supported by the compiler. For example a different path might be
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* taken by the preprocessor, so add the version to the hash input.
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*/
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ralloc_asprintf_append(&buf, "api: %d glsl: %d fglsl: %d\n",
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ctx->API, ctx->Const.GLSLVersion,
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ctx->Const.ForceGLSLVersion);
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char sha1buf[41];
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for (unsigned i = 0; i < prog->NumShaders; i++) {
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struct gl_shader *sh = prog->Shaders[i];
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