glsl2: Use linked ir_constant_variable after linking, instead of unlinked.
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@@ -1293,7 +1293,7 @@ link_shaders(struct gl_shader_program *prog)
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progress = do_dead_code_local(ir) || progress;
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progress = do_dead_code(ir) || progress;
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progress = do_tree_grafting(ir) || progress;
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progress = do_constant_variable_unlinked(ir) || progress;
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progress = do_constant_variable(ir) || progress;
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progress = do_constant_folding(ir) || progress;
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progress = do_algebraic(ir) || progress;
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progress = do_if_return(ir) || progress;
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