glsl2: Use linked ir_constant_variable after linking, instead of unlinked.

This commit is contained in:
Eric Anholt
2010-08-04 17:12:14 -07:00
parent 022f79e496
commit e3a90b8e38

View File

@@ -1293,7 +1293,7 @@ link_shaders(struct gl_shader_program *prog)
progress = do_dead_code_local(ir) || progress;
progress = do_dead_code(ir) || progress;
progress = do_tree_grafting(ir) || progress;
progress = do_constant_variable_unlinked(ir) || progress;
progress = do_constant_variable(ir) || progress;
progress = do_constant_folding(ir) || progress;
progress = do_algebraic(ir) || progress;
progress = do_if_return(ir) || progress;