glsl: remove unused internal builtin gl_CurrentAttribVertMESA

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
This commit is contained in:
Marek Olšák
2020-12-05 08:59:20 -05:00
committed by Marge Bot
parent 7ad84a02bd
commit e3a7acf958

View File

@@ -184,10 +184,6 @@ static const struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_element
{NULL, {STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
};
static const struct gl_builtin_uniform_element gl_CurrentAttribVertMESA_elements[] = {
{NULL, {STATE_CURRENT_ATTRIB, 0}, SWIZZLE_XYZW},
};
static const struct gl_builtin_uniform_element gl_CurrentAttribFragMESA_elements[] = {
{NULL, {STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, 0}, SWIZZLE_XYZW},
};
@@ -281,7 +277,6 @@ static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
STATEVAR(gl_NormalScale),
STATEVAR(gl_FogParamsOptimizedMESA),
STATEVAR(gl_CurrentAttribVertMESA),
STATEVAR(gl_CurrentAttribFragMESA),
{NULL, NULL, 0}
@@ -965,7 +960,6 @@ builtin_variable_generator::generate_uniforms()
state->OES_sample_variables_enable)
add_uniform(int_t, GLSL_PRECISION_LOW, "gl_NumSamples");
add_uniform(type("gl_DepthRangeParameters"), "gl_DepthRange");
add_uniform(array(vec4_t, VERT_ATTRIB_MAX), "gl_CurrentAttribVertMESA");
add_uniform(array(vec4_t, VARYING_SLOT_MAX), "gl_CurrentAttribFragMESA");
if (compatibility) {