glsl: remove unused internal builtin gl_CurrentAttribVertMESA
Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
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@@ -184,10 +184,6 @@ static const struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_element
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{NULL, {STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
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};
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static const struct gl_builtin_uniform_element gl_CurrentAttribVertMESA_elements[] = {
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{NULL, {STATE_CURRENT_ATTRIB, 0}, SWIZZLE_XYZW},
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};
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static const struct gl_builtin_uniform_element gl_CurrentAttribFragMESA_elements[] = {
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{NULL, {STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, 0}, SWIZZLE_XYZW},
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};
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@@ -281,7 +277,6 @@ static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
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STATEVAR(gl_NormalScale),
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STATEVAR(gl_FogParamsOptimizedMESA),
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STATEVAR(gl_CurrentAttribVertMESA),
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STATEVAR(gl_CurrentAttribFragMESA),
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{NULL, NULL, 0}
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@@ -965,7 +960,6 @@ builtin_variable_generator::generate_uniforms()
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state->OES_sample_variables_enable)
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add_uniform(int_t, GLSL_PRECISION_LOW, "gl_NumSamples");
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add_uniform(type("gl_DepthRangeParameters"), "gl_DepthRange");
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add_uniform(array(vec4_t, VERT_ATTRIB_MAX), "gl_CurrentAttribVertMESA");
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add_uniform(array(vec4_t, VARYING_SLOT_MAX), "gl_CurrentAttribFragMESA");
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if (compatibility) {
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