diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp index 4687bc2cd5c..d84cc66b992 100644 --- a/src/compiler/glsl/builtin_variables.cpp +++ b/src/compiler/glsl/builtin_variables.cpp @@ -184,10 +184,6 @@ static const struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_element {NULL, {STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW}, }; -static const struct gl_builtin_uniform_element gl_CurrentAttribVertMESA_elements[] = { - {NULL, {STATE_CURRENT_ATTRIB, 0}, SWIZZLE_XYZW}, -}; - static const struct gl_builtin_uniform_element gl_CurrentAttribFragMESA_elements[] = { {NULL, {STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, 0}, SWIZZLE_XYZW}, }; @@ -281,7 +277,6 @@ static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = { STATEVAR(gl_NormalScale), STATEVAR(gl_FogParamsOptimizedMESA), - STATEVAR(gl_CurrentAttribVertMESA), STATEVAR(gl_CurrentAttribFragMESA), {NULL, NULL, 0} @@ -965,7 +960,6 @@ builtin_variable_generator::generate_uniforms() state->OES_sample_variables_enable) add_uniform(int_t, GLSL_PRECISION_LOW, "gl_NumSamples"); add_uniform(type("gl_DepthRangeParameters"), "gl_DepthRange"); - add_uniform(array(vec4_t, VERT_ATTRIB_MAX), "gl_CurrentAttribVertMESA"); add_uniform(array(vec4_t, VARYING_SLOT_MAX), "gl_CurrentAttribFragMESA"); if (compatibility) {