mesa: don't reset SamplersValidated if nothing changed

This could prevent error detection, if a uniform change sets
SamplersValidated to true without calling _mesa_update_shader_textures_used.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13416>
This commit is contained in:
Pierre-Eric Pelloux-Prayer
2021-10-19 20:50:02 +02:00
parent e15e3a8e86
commit e3a51a408f

View File

@@ -1355,6 +1355,7 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
*/
bool flushed = false;
bool any_changed = false;
bool samplers_validated = shProg->SamplersValidated;
shProg->SamplersValidated = GL_TRUE;
@@ -1409,6 +1410,8 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
if (any_changed)
_mesa_update_valid_to_render_state(ctx);
else
shProg->SamplersValidated = samplers_validated;
}
/* If the uniform is an image, update the mapping from image