Update xlib driver to use newer state tracker context/framebuffer functions.
XMesaContext has an st_context * which contains a mesa context.
This commit is contained in:
@@ -283,7 +283,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
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if (!intelfb)
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return GL_FALSE;
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intelfb->stfb = st_create_framebuffer(mesaVis);
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intelfb->stfb = st_create_framebuffer(mesaVis, GL_TRUE, (void*) intelfb);
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if (!intelfb->stfb) {
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free(intelfb);
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return GL_FALSE;
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@@ -51,6 +51,9 @@
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#include "version.h"
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#include "xfonts.h"
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#include "xmesaP.h"
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#include "state_tracker/st_context.h"
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#include "state_tracker/st_public.h"
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#ifdef __VMS
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#define _mesa_sprintf sprintf
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@@ -1617,7 +1620,7 @@ Fake_glXCopyContext( Display *dpy, GLXContext src, GLXContext dst,
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if (MakeCurrent_PrevContext == src) {
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_mesa_Flush();
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}
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_mesa_copy_context( &(xm_src->mesa), &(xm_dst->mesa), (GLuint) mask );
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st_copy_context_state( xm_src->st, xm_dst->st, (GLuint) mask );
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}
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@@ -2383,16 +2386,16 @@ Fake_glXQueryDrawable( Display *dpy, GLXDrawable draw, int attribute,
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switch (attribute) {
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case GLX_WIDTH:
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*value = xmbuf->mesa_buffer.Width;
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*value = xmesa_buffer_width(xmbuf);
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break;
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case GLX_HEIGHT:
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*value = xmbuf->mesa_buffer.Height;
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*value = xmesa_buffer_width(xmbuf);
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break;
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case GLX_PRESERVED_CONTENTS:
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*value = True;
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break;
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case GLX_LARGEST_PBUFFER:
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*value = xmbuf->mesa_buffer.Width * xmbuf->mesa_buffer.Height;
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*value = xmesa_buffer_width(xmbuf) * xmesa_buffer_height(xmbuf);
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break;
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case GLX_FBCONFIG_ID:
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*value = xmbuf->xm_visual->visinfo->visualid;
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@@ -2762,13 +2765,13 @@ Fake_glXQueryGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf, int attribute, un
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*value = True;
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break;
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case GLX_LARGEST_PBUFFER_SGIX:
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*value = xmbuf->mesa_buffer.Width * xmbuf->mesa_buffer.Height;
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*value = xmesa_buffer_width(xmbuf) * xmesa_buffer_height(xmbuf);
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break;
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case GLX_WIDTH_SGIX:
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*value = xmbuf->mesa_buffer.Width;
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*value = xmesa_buffer_width(xmbuf);
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break;
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case GLX_HEIGHT_SGIX:
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*value = xmbuf->mesa_buffer.Height;
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*value = xmesa_buffer_height(xmbuf);
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break;
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case GLX_EVENT_MASK_SGIX:
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*value = 0; /* XXX might be wrong */
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@@ -300,6 +300,7 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
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XMesaVisual vis, XMesaColormap cmap)
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{
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XMesaBuffer b;
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GLframebuffer *fb;
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ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
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@@ -312,8 +313,13 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
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b->type = type;
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b->cmap = cmap;
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_mesa_initialize_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
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b->mesa_buffer.Delete = xmesa_delete_framebuffer;
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/*
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* Create framebuffer, but we'll plug in our own renderbuffers below.
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*/
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b->stfb = st_create_framebuffer(&vis->mesa_visual, GL_FALSE, (void *) b);
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fb = &b->stfb->Base;
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fb->Delete = xmesa_delete_framebuffer;
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/*
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* XXX we want to create surfaces for pipe, not renderbuffers for Mesa.
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@@ -330,8 +336,7 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
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b->frontxrb->Parent = b;
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b->frontxrb->drawable = d;
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b->frontxrb->pixmap = (XMesaPixmap) d;
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_mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_FRONT_LEFT,
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&b->frontxrb->St.Base);
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_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &b->frontxrb->St.Base);
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#if 0 /* sketch... */
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{
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struct pipe_surface *front_surf;
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@@ -339,8 +344,6 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
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}
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#endif
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/*
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* Back renderbuffer
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*/
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@@ -355,8 +358,7 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
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/* determine back buffer implementation */
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b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP;
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_mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_BACK_LEFT,
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&b->backxrb->St.Base);
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_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &b->backxrb->St.Base);
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}
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/*
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@@ -379,34 +381,34 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
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/* combined depth/stencil */
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struct gl_renderbuffer *rb
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= st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT);
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_mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_DEPTH, rb);
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_mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_STENCIL, rb);
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_mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
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_mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
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}
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else {
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if (vis->mesa_visual.depthBits > 0) {
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struct gl_renderbuffer *rb
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= st_new_renderbuffer_fb(GL_DEPTH_COMPONENT32);
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_mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_DEPTH, rb);
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_mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
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}
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if (vis->mesa_visual.stencilBits > 0) {
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struct gl_renderbuffer *rb
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= st_new_renderbuffer_fb(GL_STENCIL_INDEX8_EXT);
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_mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_STENCIL, rb);
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_mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
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}
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}
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if (vis->mesa_visual.accumRedBits > 0) {
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struct gl_renderbuffer *rb
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= st_new_renderbuffer_fb(GL_RGBA16);
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_mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_ACCUM, rb);
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_mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
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}
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/*
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* Other renderbuffer (depth, stencil, etc)
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*/
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_mesa_add_soft_renderbuffers(&b->mesa_buffer,
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_mesa_add_soft_renderbuffers(fb,
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GL_FALSE, /* color */
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GL_FALSE, /*vis->mesa_visual.haveDepthBuffer,*/
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GL_FALSE, /* stencil */
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@@ -454,7 +456,7 @@ xmesa_free_buffer(XMesaBuffer buffer)
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for (b = XMesaBufferList; b; b = b->Next) {
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if (b == buffer) {
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struct gl_framebuffer *fb = &buffer->mesa_buffer;
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struct gl_framebuffer *fb = &buffer->stfb->Base;
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/* unlink buffer from list */
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if (prev)
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@@ -1112,11 +1114,12 @@ initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
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* Convert an RGBA color to a pixel value.
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*/
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unsigned long
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xmesa_color_to_pixel(GLcontext *ctx,
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xmesa_color_to_pixel(XMesaContext xmesa,
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GLubyte r, GLubyte g, GLubyte b, GLubyte a,
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GLuint pixelFormat)
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{
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XMesaContext xmesa = XMESA_CONTEXT(ctx);
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GLcontext *ctx = xmesa->st->ctx;
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switch (pixelFormat) {
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case PF_Index:
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return 0;
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@@ -1444,9 +1447,11 @@ PUBLIC
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XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
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{
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static GLboolean firstTime = GL_TRUE;
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struct pipe_context *pipe;
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XMesaContext c;
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GLcontext *mesaCtx;
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struct dd_function_table functions;
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(void) xmesa_init_driver_functions;
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if (firstTime) {
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_glthread_INIT_MUTEX(_xmesa_lock);
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@@ -1458,29 +1463,20 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
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if (!c)
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return NULL;
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mesaCtx = &(c->mesa);
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pipe = xmesa_create_softpipe( c );
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/* initialize with default driver functions, then plug in XMesa funcs */
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#if 0
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_mesa_init_driver_functions(&functions);
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#else
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memset(&functions, 0, sizeof(functions));
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#endif
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xmesa_init_driver_functions(v, &functions);
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st_init_driver_functions(&functions);
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if (!_mesa_initialize_context(mesaCtx, &v->mesa_visual,
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share_list ? &(share_list->mesa) : (GLcontext *) NULL,
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&functions, (void *) c)) {
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_mesa_free(c);
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return NULL;
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}
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c->st = st_create_context2(pipe, &v->mesa_visual,
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share_list ? share_list->st : NULL);
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mesaCtx = c->st->ctx;
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c->st->ctx->DriverCtx = c;
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#if 00
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_mesa_enable_sw_extensions(mesaCtx);
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_mesa_enable_1_3_extensions(mesaCtx);
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_mesa_enable_1_4_extensions(mesaCtx);
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_mesa_enable_1_5_extensions(mesaCtx);
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_mesa_enable_2_0_extensions(mesaCtx);
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#endif
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#ifdef XFree86Server
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/* If we're running in the X server, do bounds checking to prevent
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@@ -1496,25 +1492,18 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
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c->display = v->display;
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c->pixelformat = v->dithered_pf; /* Dithering is enabled by default */
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st_create_context( mesaCtx,
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xmesa_create_softpipe( c ) );
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/* override these functions, as if the xlib driver were derived from
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* the softpipe driver.
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*/
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#if 0
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mesaCtx->st->pipe->surface_alloc = xmesa_surface_alloc;
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mesaCtx->st->pipe->is_format_supported = xmesa_is_format_supported;
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#endif
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mesaCtx->st->pipe->get_tile = xmesa_get_tile;
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mesaCtx->st->pipe->put_tile = xmesa_put_tile;
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mesaCtx->st->pipe->get_tile_rgba = xmesa_get_tile_rgba;
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mesaCtx->st->pipe->put_tile_rgba = xmesa_put_tile_rgba;
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pipe->get_tile = xmesa_get_tile;
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pipe->put_tile = xmesa_put_tile;
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pipe->get_tile_rgba = xmesa_get_tile_rgba;
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pipe->put_tile_rgba = xmesa_put_tile_rgba;
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mesaCtx->st->haveFramebufferRegions = GL_FALSE;
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c->st->haveFramebufferRegions = GL_FALSE;
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/* special pipe->clear function */
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mesaCtx->st->pipe->clear = xmesa_clear;
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pipe->clear = xmesa_clear;
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return c;
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}
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@@ -1524,10 +1513,8 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
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PUBLIC
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void XMesaDestroyContext( XMesaContext c )
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{
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GLcontext *mesaCtx = &c->mesa;
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_mesa_free_context_data( mesaCtx );
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_mesa_free( c );
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st_destroy_context2(c->st);
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_mesa_free(c);
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}
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@@ -1645,7 +1632,7 @@ XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
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/* get pixmap size, update framebuffer/renderbuffer dims */
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xmesa_get_window_size(v->display, b, &width, &height);
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_mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height);
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_mesa_resize_framebuffer(NULL, &(b->stfb->Base), width, height);
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if (target == 0) {
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/* examine dims */
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@@ -1746,12 +1733,7 @@ xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
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{
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GLuint width, height;
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xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
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if (drawBuffer->mesa_buffer.Width != width ||
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drawBuffer->mesa_buffer.Height != height) {
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GLcontext *ctx = xmctx ? &xmctx->mesa : NULL;
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_mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
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}
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drawBuffer->mesa_buffer.Initialized = GL_TRUE; /* XXX TEMPORARY? */
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st_resize_framebuffer(drawBuffer->stfb, width, height);
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}
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@@ -1775,6 +1757,8 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
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if (!drawBuffer || !readBuffer)
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return GL_FALSE; /* must specify buffers! */
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#if 0
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/* XXX restore this optimization */
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if (&(c->mesa) == _mesa_get_current_context()
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&& c->mesa.DrawBuffer == &drawBuffer->mesa_buffer
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&& c->mesa.ReadBuffer == &readBuffer->mesa_buffer
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@@ -1782,6 +1766,7 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
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/* same context and buffer, do nothing */
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return GL_TRUE;
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}
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#endif
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c->xm_buffer = drawBuffer;
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@@ -1794,16 +1779,15 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
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if (readBuffer != drawBuffer)
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xmesa_check_and_update_buffer_size(c, readBuffer);
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_mesa_make_current(&(c->mesa),
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&drawBuffer->mesa_buffer,
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&readBuffer->mesa_buffer);
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st_make_current(c->st, drawBuffer->stfb, readBuffer->stfb);
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#if 0
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if (c->xm_visual->mesa_visual.rgbMode) {
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/*
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* Must recompute and set these pixel values because colormap
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* can be different for different windows.
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*/
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c->clearpixel = xmesa_color_to_pixel( &c->mesa,
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c->clearpixel = xmesa_color_to_pixel( c,
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c->clearcolor[0],
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c->clearcolor[1],
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c->clearcolor[2],
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@@ -1811,13 +1795,14 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
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c->xm_visual->undithered_pf);
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XMesaSetForeground(c->display, drawBuffer->cleargc, c->clearpixel);
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}
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#endif
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/* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
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drawBuffer->wasCurrent = GL_TRUE;
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}
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else {
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/* Detach */
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_mesa_make_current( NULL, NULL, NULL );
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st_make_current( NULL, NULL, NULL );
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}
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return GL_TRUE;
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}
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@@ -1925,8 +1910,6 @@ GLboolean XMesaSetFXmode( GLint mode )
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PUBLIC
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void XMesaSwapBuffers( XMesaBuffer b )
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{
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GET_CURRENT_CONTEXT(ctx);
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if (!b->backxrb) {
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/* single buffered */
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return;
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@@ -1935,8 +1918,7 @@ void XMesaSwapBuffers( XMesaBuffer b )
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/* If we're swapping the buffer associated with the current context
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* we have to flush any pending rendering commands first.
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*/
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if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
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_mesa_notifySwapBuffers(ctx);
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st_notify_swapbuffers(b->stfb);
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if (b->db_mode) {
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if (b->backxrb->ximage) {
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@@ -1947,7 +1929,7 @@ void XMesaSwapBuffers( XMesaBuffer b )
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XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
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b->swapgc,
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b->backxrb->ximage, 0, 0,
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0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
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0, 0, xmesa_buffer_width(b), xmesa_buffer_height(b),
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False );
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/*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
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}
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@@ -1958,7 +1940,8 @@ void XMesaSwapBuffers( XMesaBuffer b )
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XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
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b->swapgc,
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b->backxrb->ximage, 0, 0,
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0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height );
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0, 0,
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xmesa_buffer_width(b), xmesa_buffer_height(b));
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/*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
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}
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}
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@@ -1969,14 +1952,16 @@ void XMesaSwapBuffers( XMesaBuffer b )
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b->backxrb->pixmap, /* source drawable */
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b->frontxrb->drawable, /* dest. drawable */
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b->swapgc,
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0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
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0, 0, xmesa_buffer_width(b), xmesa_buffer_height(b),
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0, 0 /* dest region */
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);
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/*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
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}
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if (b->swAlpha)
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_mesa_copy_soft_alpha_renderbuffers(ctx, &b->mesa_buffer);
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if (b->swAlpha) {
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GET_CURRENT_CONTEXT(ctx);
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_mesa_copy_soft_alpha_renderbuffers(ctx, &b->stfb->Base);
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}
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}
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#if !defined(XFree86Server)
|
||||
XSync( b->xm_visual->display, False );
|
||||
@@ -1990,21 +1975,18 @@ void XMesaSwapBuffers( XMesaBuffer b )
|
||||
*/
|
||||
void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
/* If we're swapping the buffer associated with the current context
|
||||
* we have to flush any pending rendering commands first.
|
||||
*/
|
||||
if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
|
||||
_mesa_notifySwapBuffers(ctx);
|
||||
|
||||
if (!b->backxrb) {
|
||||
/* single buffered */
|
||||
return;
|
||||
}
|
||||
|
||||
/* If we're swapping the buffer associated with the current context
|
||||
* we have to flush any pending rendering commands first.
|
||||
*/
|
||||
st_notify_swapbuffers(b->stfb);
|
||||
|
||||
if (b->db_mode) {
|
||||
int yTop = b->mesa_buffer.Height - y - height;
|
||||
int yTop = xmesa_buffer_height(b) - y - height;
|
||||
if (b->backxrb->ximage) {
|
||||
/* Copy Ximage from host's memory to server's window */
|
||||
#if defined(USE_XSHM) && !defined(XFree86Server)
|
||||
@@ -2082,7 +2064,7 @@ GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
|
||||
GLint *bytesPerValue, void **buffer )
|
||||
{
|
||||
struct gl_renderbuffer *rb
|
||||
= b->mesa_buffer.Attachment[BUFFER_DEPTH].Renderbuffer;
|
||||
= b->stfb->Base.Attachment[BUFFER_DEPTH].Renderbuffer;
|
||||
if (!rb || !rb->Data) {
|
||||
*width = 0;
|
||||
*height = 0;
|
||||
@@ -2091,9 +2073,9 @@ GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
|
||||
return GL_FALSE;
|
||||
}
|
||||
else {
|
||||
*width = b->mesa_buffer.Width;
|
||||
*height = b->mesa_buffer.Height;
|
||||
*bytesPerValue = b->mesa_buffer.Visual.depthBits <= 16
|
||||
*width = xmesa_buffer_width(b);
|
||||
*height = xmesa_buffer_height(b);
|
||||
*bytesPerValue = b->stfb->Base.Visual.depthBits <= 16
|
||||
? sizeof(GLushort) : sizeof(GLuint);
|
||||
*buffer = rb->Data;
|
||||
return GL_TRUE;
|
||||
@@ -2103,11 +2085,11 @@ GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
|
||||
|
||||
void XMesaFlush( XMesaContext c )
|
||||
{
|
||||
if (c && c->xm_visual) {
|
||||
if (c && c->display) {
|
||||
#ifdef XFree86Server
|
||||
/* NOT_NEEDED */
|
||||
#else
|
||||
XSync( c->xm_visual->display, False );
|
||||
XSync( c->display, False );
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -2185,7 +2167,7 @@ unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
|
||||
GLfloat red, GLfloat green,
|
||||
GLfloat blue, GLfloat alpha )
|
||||
{
|
||||
GLcontext *ctx = &xmesa->mesa;
|
||||
GLcontext *ctx = xmesa->st->ctx;
|
||||
GLint r = (GLint) (red * 255.0F);
|
||||
GLint g = (GLint) (green * 255.0F);
|
||||
GLint b = (GLint) (blue * 255.0F);
|
||||
@@ -2311,7 +2293,7 @@ XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
|
||||
if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_NONE_EXT)
|
||||
return; /* BadMatch error */
|
||||
|
||||
rb = drawable->mesa_buffer.Attachment[b].Renderbuffer;
|
||||
rb = drawable->stfb->Base.Attachment[b].Renderbuffer;
|
||||
if (!rb) {
|
||||
/* invalid buffer */
|
||||
return;
|
||||
|
@@ -33,6 +33,8 @@
|
||||
#include "xm_image.h"
|
||||
#endif
|
||||
#include "state_tracker/st_cb_fbo.h"
|
||||
#include "state_tracker/st_context.h"
|
||||
#include "state_tracker/st_public.h"
|
||||
#include "pipe/softpipe/sp_context.h"
|
||||
#include "pipe/softpipe/sp_surface.h"
|
||||
|
||||
@@ -116,7 +118,8 @@ struct xmesa_visual {
|
||||
* Basically corresponds to a GLXContext.
|
||||
*/
|
||||
struct xmesa_context {
|
||||
GLcontext mesa; /* the core library context (containment) */
|
||||
struct st_context *st;
|
||||
|
||||
XMesaVisual xm_visual; /* Describes the buffers */
|
||||
XMesaBuffer xm_buffer; /* current span/point/line/triangle buffer */
|
||||
|
||||
@@ -187,8 +190,8 @@ struct xmesa_renderbuffer
|
||||
* Basically corresponds to a GLXDrawable.
|
||||
*/
|
||||
struct xmesa_buffer {
|
||||
GLframebuffer mesa_buffer; /* depth, stencil, accum, etc buffers */
|
||||
/* This MUST BE FIRST! */
|
||||
struct st_framebuffer *stfb;
|
||||
|
||||
GLboolean wasCurrent; /* was ever the current buffer? */
|
||||
XMesaVisual xm_visual; /* the X/Mesa visual */
|
||||
|
||||
@@ -458,7 +461,7 @@ extern XMesaBuffer
|
||||
xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis);
|
||||
|
||||
extern unsigned long
|
||||
xmesa_color_to_pixel( GLcontext *ctx,
|
||||
xmesa_color_to_pixel( XMesaContext xmesa,
|
||||
GLubyte r, GLubyte g, GLubyte b, GLubyte a,
|
||||
GLuint pixelFormat );
|
||||
|
||||
@@ -492,7 +495,7 @@ xmesa_renderbuffer(struct gl_renderbuffer *rb)
|
||||
static INLINE XMesaContext
|
||||
XMESA_CONTEXT(GLcontext *ctx)
|
||||
{
|
||||
return (XMesaContext) ctx;
|
||||
return (XMesaContext) ctx->DriverCtx;
|
||||
}
|
||||
|
||||
|
||||
@@ -502,9 +505,10 @@ XMESA_CONTEXT(GLcontext *ctx)
|
||||
* XXX should use inlined function for better type safety.
|
||||
*/
|
||||
static INLINE XMesaBuffer
|
||||
XMESA_BUFFER(GLframebuffer *b)
|
||||
XMESA_BUFFER(GLframebuffer *fb)
|
||||
{
|
||||
return (XMesaBuffer) b;
|
||||
struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
|
||||
return (XMesaBuffer) st_framebuffer_private(stfb);
|
||||
}
|
||||
|
||||
|
||||
@@ -564,4 +568,17 @@ xmesa_put_tile_rgba(struct pipe_context *pipe, struct pipe_surface *ps,
|
||||
extern struct pipe_surface *
|
||||
xmesa_create_front_surface(XMesaVisual vis, Window win);
|
||||
|
||||
static INLINE GLuint
|
||||
xmesa_buffer_width(XMesaBuffer b)
|
||||
{
|
||||
return b->stfb->Base.Width;
|
||||
}
|
||||
|
||||
static INLINE GLuint
|
||||
xmesa_buffer_height(XMesaBuffer b)
|
||||
{
|
||||
return b->stfb->Base.Height;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
@@ -174,6 +174,13 @@ void st_make_current(struct st_context *st,
|
||||
}
|
||||
|
||||
|
||||
void st_copy_context_state(struct st_context *dst,
|
||||
struct st_context *src,
|
||||
uint mask)
|
||||
{
|
||||
_mesa_copy_context(dst->ctx, src->ctx, mask);
|
||||
}
|
||||
|
||||
|
||||
void st_init_driver_functions(struct dd_function_table *functions)
|
||||
{
|
||||
|
@@ -168,12 +168,13 @@ static INLINE struct st_context *st_context(GLcontext *ctx)
|
||||
|
||||
|
||||
/**
|
||||
* Wrapper for GLframebuffer, nothing extra for now.
|
||||
* Wrapper for GLframebuffer.
|
||||
* This is an opaque type to the outside world.
|
||||
*/
|
||||
struct st_framebuffer
|
||||
{
|
||||
GLframebuffer Base;
|
||||
void *Private;
|
||||
};
|
||||
|
||||
|
||||
|
@@ -35,7 +35,9 @@
|
||||
#include "st_cb_fbo.h"
|
||||
|
||||
|
||||
struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual )
|
||||
struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
|
||||
boolean createRenderbuffers,
|
||||
void *private)
|
||||
{
|
||||
struct st_framebuffer *stfb
|
||||
= CALLOC_STRUCT(st_framebuffer);
|
||||
@@ -46,46 +48,48 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual )
|
||||
|
||||
_mesa_initialize_framebuffer(&stfb->Base, visual);
|
||||
|
||||
{
|
||||
/* fake frontbuffer */
|
||||
/* XXX allocation should only happen in the unusual case
|
||||
it's actually needed */
|
||||
struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
|
||||
if (createRenderbuffers) {
|
||||
{
|
||||
/* fake frontbuffer */
|
||||
/* XXX allocation should only happen in the unusual case
|
||||
it's actually needed */
|
||||
struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
|
||||
}
|
||||
|
||||
if (visual->doubleBufferMode) {
|
||||
struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
|
||||
}
|
||||
|
||||
if (visual->depthBits == 24 && visual->stencilBits == 8) {
|
||||
/* combined depth/stencil buffer */
|
||||
struct gl_renderbuffer *depthStencilRb
|
||||
= st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT);
|
||||
/* note: bind RB to two attachment points */
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL,depthStencilRb);
|
||||
}
|
||||
else if (visual->depthBits == 16) {
|
||||
/* just 16-bit depth buffer, no hw stencil */
|
||||
struct gl_renderbuffer *depthRb
|
||||
= st_new_renderbuffer_fb(GL_DEPTH_COMPONENT16);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
|
||||
}
|
||||
|
||||
|
||||
/* now add any/all software-based renderbuffers we may need */
|
||||
_mesa_add_soft_renderbuffers(&stfb->Base,
|
||||
GL_FALSE, /* never sw color */
|
||||
GL_FALSE, /* never sw depth */
|
||||
swStencil, visual->accumRedBits > 0,
|
||||
GL_FALSE, /* never sw alpha */
|
||||
GL_FALSE /* never sw aux */ );
|
||||
}
|
||||
|
||||
if (visual->doubleBufferMode) {
|
||||
struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
|
||||
}
|
||||
|
||||
if (visual->depthBits == 24 && visual->stencilBits == 8) {
|
||||
/* combined depth/stencil buffer */
|
||||
struct gl_renderbuffer *depthStencilRb
|
||||
= st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT);
|
||||
/* note: bind RB to two attachment points */
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL,depthStencilRb);
|
||||
}
|
||||
else if (visual->depthBits == 16) {
|
||||
/* just 16-bit depth buffer, no hw stencil */
|
||||
struct gl_renderbuffer *depthRb
|
||||
= st_new_renderbuffer_fb(GL_DEPTH_COMPONENT16);
|
||||
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
|
||||
}
|
||||
|
||||
|
||||
/* now add any/all software-based renderbuffers we may need */
|
||||
_mesa_add_soft_renderbuffers(&stfb->Base,
|
||||
GL_FALSE, /* never sw color */
|
||||
GL_FALSE, /* never sw depth */
|
||||
swStencil, visual->accumRedBits > 0,
|
||||
GL_FALSE, /* never sw alpha */
|
||||
GL_FALSE /* never sw aux */ );
|
||||
|
||||
|
||||
stfb->Base.Initialized = GL_TRUE;
|
||||
|
||||
stfb->Private = private;
|
||||
}
|
||||
return stfb;
|
||||
}
|
||||
@@ -149,3 +153,9 @@ st_notify_swapbuffers(struct st_framebuffer *stfb)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void *st_framebuffer_private( struct st_framebuffer *stfb )
|
||||
{
|
||||
return stfb->Private;
|
||||
}
|
||||
|
||||
|
@@ -53,7 +53,12 @@ void st_destroy_context( struct st_context *st );
|
||||
|
||||
void st_destroy_context2( struct st_context *st );
|
||||
|
||||
struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual );
|
||||
void st_copy_context_state(struct st_context *dst, struct st_context *src,
|
||||
uint mask);
|
||||
|
||||
struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
|
||||
GLboolean createRenderbuffers,
|
||||
void *privateData);
|
||||
|
||||
void st_resize_framebuffer( struct st_framebuffer *stfb,
|
||||
GLuint width, GLuint height );
|
||||
@@ -61,6 +66,8 @@ void st_resize_framebuffer( struct st_framebuffer *stfb,
|
||||
struct pipe_surface *st_get_framebuffer_surface(struct st_framebuffer *stfb,
|
||||
uint surfIndex);
|
||||
|
||||
void *st_framebuffer_private( struct st_framebuffer *stfb );
|
||||
|
||||
void st_unreference_framebuffer( struct st_framebuffer **stfb );
|
||||
|
||||
void st_make_current(struct st_context *st,
|
||||
|
Reference in New Issue
Block a user