egl: only take render nodes into account when listing DRM devices
We don't want to expose an EGL device for a display-only DRM devices
(like VKMS). For these DRM devices we have a separate software-rendering
device (the first in the list, always present).
There is a similar check in _eglAddDRMDevice, however it will be
removed in a future commit to allow split render/display devices
to be properly added. We can't figure out whether we're on a split
render/display system before loading the driver.
Signed-off-by: Simon Ser <contact@emersion.fr>
Fixes: 5743a36b2b
("egl: Don't add hardware device if there is no render node v2.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9697>
This commit is contained in:
@@ -274,6 +274,9 @@ _eglRefreshDeviceList(void)
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num_devs = drmGetDevices2(0, devices, ARRAY_SIZE(devices));
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for (int i = 0; i < num_devs; i++) {
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if (!(devices[i]->available_nodes & (1 << DRM_NODE_RENDER)))
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continue;
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ret = _eglAddDRMDevice(devices[i], NULL);
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/* Device is not added - error or already present */
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