nir: set default lod to texture opcodes that needed it but don't provide it
v2: - Use helper to add a new source to the texture instruction. v3: - Use nir_tex_instr_src_index() to simplify the patch (Jason). Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -813,6 +813,19 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
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progress = true;
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continue;
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}
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/* TXF, TXS and TXL require a LOD but not everything we implement using those
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* three opcodes provides one. Provide a default LOD of 0.
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*/
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if ((nir_tex_instr_src_index(tex, nir_tex_src_lod) == -1) &&
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(tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
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tex->op == nir_texop_txl || tex->op == nir_texop_query_levels ||
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(tex->op == nir_texop_tex && b->shader->stage != MESA_SHADER_FRAGMENT))) {
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b->cursor = nir_before_instr(&tex->instr);
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nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(nir_imm_int(b, 0)));
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progress = true;
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continue;
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}
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}
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return progress;
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