nir: set default lod to texture opcodes that needed it but don't provide it

v2:
- Use helper to add a new source to the texture instruction.

v3:
- Use nir_tex_instr_src_index() to simplify the patch (Jason).

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Samuel Iglesias Gonsálvez
2017-10-09 12:24:06 +02:00
parent 6bc42855f9
commit e382890e25

View File

@@ -813,6 +813,19 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
progress = true;
continue;
}
/* TXF, TXS and TXL require a LOD but not everything we implement using those
* three opcodes provides one. Provide a default LOD of 0.
*/
if ((nir_tex_instr_src_index(tex, nir_tex_src_lod) == -1) &&
(tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
tex->op == nir_texop_txl || tex->op == nir_texop_query_levels ||
(tex->op == nir_texop_tex && b->shader->stage != MESA_SHADER_FRAGMENT))) {
b->cursor = nir_before_instr(&tex->instr);
nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(nir_imm_int(b, 0)));
progress = true;
continue;
}
}
return progress;