mesa: make _mesa_accum() static
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
@@ -53,57 +53,6 @@ _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
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}
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void GLAPIENTRY
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_mesa_Accum( GLenum op, GLfloat value )
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{
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GET_CURRENT_CONTEXT(ctx);
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FLUSH_VERTICES(ctx, 0);
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switch (op) {
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case GL_ADD:
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case GL_MULT:
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case GL_ACCUM:
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case GL_LOAD:
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case GL_RETURN:
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/* OK */
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break;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
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return;
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}
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if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
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return;
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}
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if (ctx->DrawBuffer != ctx->ReadBuffer) {
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/* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
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* or GL_EXT_framebuffer_blit.
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*/
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glAccum(different read/draw buffers)");
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return;
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}
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if (ctx->NewState)
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_mesa_update_state(ctx);
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if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
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_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
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"glAccum(incomplete framebuffer)");
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return;
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}
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if (ctx->RasterDiscard)
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return;
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if (ctx->RenderMode == GL_RENDER) {
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_mesa_accum(ctx, op, value);
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}
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}
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/**
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* Clear the accumulation buffer by mapping the renderbuffer and
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* writing the clear color to it. Called by the driver's implementation
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@@ -436,8 +385,8 @@ accum_return(struct gl_context *ctx, GLfloat value,
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* signed 16-bit color channels could implement hardware accumulation
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* operations, but no driver does so at this time.
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*/
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void
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_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
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static void
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accum(struct gl_context *ctx, GLenum op, GLfloat value)
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{
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GLint xpos, ypos, width, height;
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@@ -477,7 +426,7 @@ _mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
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accum_return(ctx, value, xpos, ypos, width, height);
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break;
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default:
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_mesa_problem(ctx, "invalid mode in _mesa_accum()");
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_mesa_problem(ctx, "invalid mode in _mesa_Accum()");
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break;
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}
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}
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@@ -489,3 +438,54 @@ _mesa_init_accum( struct gl_context *ctx )
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/* Accumulate buffer group */
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ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
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}
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void GLAPIENTRY
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_mesa_Accum( GLenum op, GLfloat value )
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{
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GET_CURRENT_CONTEXT(ctx);
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FLUSH_VERTICES(ctx, 0);
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switch (op) {
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case GL_ADD:
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case GL_MULT:
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case GL_ACCUM:
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case GL_LOAD:
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case GL_RETURN:
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/* OK */
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break;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
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return;
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}
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if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
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return;
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}
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if (ctx->DrawBuffer != ctx->ReadBuffer) {
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/* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
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* or GL_EXT_framebuffer_blit.
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*/
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glAccum(different read/draw buffers)");
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return;
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}
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if (ctx->NewState)
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_mesa_update_state(ctx);
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if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
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_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
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"glAccum(incomplete framebuffer)");
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return;
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}
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if (ctx->RasterDiscard)
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return;
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if (ctx->RenderMode == GL_RENDER) {
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accum(ctx, op, value);
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}
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}
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@@ -46,9 +46,6 @@ _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
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void GLAPIENTRY
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_mesa_Accum( GLenum op, GLfloat value );
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extern void
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_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value);
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extern void
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_mesa_clear_accum_buffer(struct gl_context *ctx);
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