linker: Refactor cross_validate_uniforms into cross_validate_globals

The later, more generic function will be used in the intra-stage linker.
This commit is contained in:
Ian Romanick
2010-06-29 18:47:11 -07:00
parent d74c9ff046
commit e2e5d0def4

View File

@@ -242,42 +242,72 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
/**
* Perform validation of uniforms used across multiple shader stages
* Generate a string describing the mode of a variable
*/
static const char *
mode_string(const ir_variable *var)
{
switch (var->mode) {
case ir_var_auto:
return (var->read_only) ? "global constant" : "global variable";
case ir_var_uniform: return "uniform";
case ir_var_in: return "shader input";
case ir_var_out: return "shader output";
case ir_var_inout: return "shader inout";
default:
assert(!"Should not get here.");
return "invalid variable";
}
}
/**
* Perform validation of global variables used across multiple shaders
*/
bool
cross_validate_uniforms(struct gl_shader_program *prog)
cross_validate_globals(struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders,
bool uniforms_only)
{
/* Examine all of the uniforms in all of the shaders and cross validate
* them.
*/
glsl_symbol_table uniforms;
for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
foreach_list(node, prog->_LinkedShaders[i]->ir) {
glsl_symbol_table variables;
for (unsigned i = 0; i < num_shaders; i++) {
foreach_list(node, shader_list[i]->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
if ((var == NULL) || (var->mode != ir_var_uniform))
if (var == NULL)
continue;
/* If a uniform with this name has already been seen, verify that the
* new instance has the same type. In addition, if the uniforms have
if (uniforms_only && (var->mode != ir_var_uniform))
continue;
/* If a global with this name has already been seen, verify that the
* new instance has the same type. In addition, if the globals have
* initializers, the values of the initializers must be the same.
*/
ir_variable *const existing = uniforms.get_variable(var->name);
ir_variable *const existing = variables.get_variable(var->name);
if (existing != NULL) {
if (var->type != existing->type) {
linker_error_printf(prog, "uniform `%s' declared as type "
linker_error_printf(prog, "%s `%s' declared as type "
"`%s' and type `%s'\n",
mode_string(var),
var->name, var->type->name,
existing->type->name);
return false;
}
/* FINISHME: Handle non-constant initializers.
*/
if (var->constant_value != NULL) {
if (existing->constant_value != NULL) {
if (!var->constant_value->has_value(existing->constant_value)) {
linker_error_printf(prog, "initializers for uniform "
linker_error_printf(prog, "initializers for %s "
"`%s' have differing values\n",
var->name);
mode_string(var), var->name);
return false;
}
} else
@@ -289,7 +319,7 @@ cross_validate_uniforms(struct gl_shader_program *prog)
(ir_constant *)var->constant_value->clone(NULL);
}
} else
uniforms.add_variable(var->name, var);
variables.add_variable(var->name, var);
}
}
@@ -297,6 +327,17 @@ cross_validate_uniforms(struct gl_shader_program *prog)
}
/**
* Perform validation of uniforms used across multiple shader stages
*/
bool
cross_validate_uniforms(struct gl_shader_program *prog)
{
return cross_validate_globals(prog, prog->_LinkedShaders,
prog->_NumLinkedShaders, true);
}
/**
* Validate that outputs from one stage match inputs of another
*/