glsl: Fix ir validation for bit logic ops

In ir_validate::visit_leave(), the cases for
    - ir_binop_bit_and
    - ir_binop_bit_xor
    - ir_binop_bit_or
were incorrect. It was incorrectly asserted that both operands must be the
same type, when in fact one may be scalar and the other a vector. It was also
incorrectly asserted that the resultant type was the type of the left operand,
which in fact does not hold when the left operand is a scalar and the right
operand is a vector.
This commit is contained in:
Chad Versace
2010-10-13 08:29:58 -07:00
committed by Kenneth Graunke
parent 4761d0d22b
commit e2c1fe3eb0

View File

@@ -347,11 +347,15 @@ ir_validate::visit_leave(ir_expression *ir)
case ir_binop_bit_and:
case ir_binop_bit_xor:
case ir_binop_bit_or:
assert(ir->operands[0]->type == ir->operands[1]->type);
assert(ir->type == ir->operands[0]->type);
assert(ir->type->base_type == GLSL_TYPE_INT ||
ir->type->base_type == GLSL_TYPE_UINT);
break;
assert(ir->operands[0]->type->base_type ==
ir->operands[1]->type->base_type);
assert(ir->type->is_integer());
if (ir->operands[0]->type->is_vector() &&
ir->operands[1]->type->is_vector()) {
assert(ir->operands[0]->type->vector_elements ==
ir->operands[1]->type->vector_elements);
}
break;
case ir_binop_logic_and:
case ir_binop_logic_xor: