clamp size of wide points

This commit is contained in:
Daniel Borca
2004-09-20 08:33:38 +00:00
parent c59270e2b8
commit e2b13e4af3

View File

@@ -351,7 +351,9 @@ static void fx_draw_point_wide ( fxMesaContext fxMesa,
GrVertex *_v_[3];
const GLcontext *ctx = fxMesa->glCtx;
const GLfloat psize = (ctx->_TriangleCaps & DD_POINT_ATTEN) ? v0->psize : ctx->Point.Size;
const GLfloat psize = (ctx->_TriangleCaps & DD_POINT_ATTEN)
? CLAMP(v0->psize, ctx->Point.MinSize, ctx->Point.MaxSize)
: ctx->Point._Size; /* clamped */
if (ctx->Point.PointSprite) {
fx_draw_point_sprite(fxMesa, v0, psize);
@@ -426,7 +428,9 @@ static void fx_draw_point_wide_aa ( fxMesaContext fxMesa,
GrVertex vtxB, vtxC;
const GLcontext *ctx = fxMesa->glCtx;
const GLfloat psize = (ctx->_TriangleCaps & DD_POINT_ATTEN) ? v0->psize : ctx->Point.Size;
const GLfloat psize = (ctx->_TriangleCaps & DD_POINT_ATTEN)
? CLAMP(v0->psize, ctx->Point.MinSize, ctx->Point.MaxSize)
: ctx->Point._Size; /* clamped */
if (ctx->Point.PointSprite) {
fx_draw_point_sprite(fxMesa, v0, psize);