st/mesa: expose ARB_shader_texture_lod if SM3 is supported
Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -603,4 +603,8 @@ void st_init_extensions(struct st_context *st)
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else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
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ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
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}
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if (screen->get_param(screen, PIPE_CAP_SM3)) {
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ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
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}
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}
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