draw: fix points with negative w coords for d3d style point clipping

Even with depth clipping disabled, vertices which have negative w coords
must be discarded. And since we don't have a proper guardband implementation
yet (relying on driver to handle all values except infs/nans in rasterization
for such points) we need to kill them off manually (as they can end up with
coordinates inside viewport otherwise).

v2: use 0.0f instead of 0 (spotted by Brian).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Roland Scheidegger
2014-01-21 17:47:08 +01:00
parent ad04e396fa
commit e23e4f67be

View File

@@ -635,8 +635,13 @@ clip_point_guard_xy( struct draw_stage *stage,
clipmask &= ~(1 << plane_idx); /* turn off this plane's bit */
/* TODO: this should really do proper guardband clipping,
* currently just throw out infs/nans.
* Also note that vertices with negative w values MUST be tossed
* out (not sure if proper guardband clipping would do this
* automatically). These would usually be captured by depth clip
* too but this can be disabled.
*/
if (util_is_inf_or_nan(header->v[0]->clip[0]) ||
if (header->v[0]->clip[3] <= 0.0f ||
util_is_inf_or_nan(header->v[0]->clip[0]) ||
util_is_inf_or_nan(header->v[0]->clip[1]))
return;
}
@@ -645,7 +650,6 @@ clip_point_guard_xy( struct draw_stage *stage,
}
static void
clip_first_point( struct draw_stage *stage,
struct prim_header *header )