glsl: replace old hash table with new and faster one
The util/hash_table was intended to be a fast hash table replacement for the program/hash_table see35fd61bd99
and72e55bb688
. Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
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committed by
Timothy Arceri

parent
7ac946e546
commit
e23cbaadaa
@@ -25,7 +25,7 @@
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#include "glsl_types.h"
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#include "glsl_parser_extras.h"
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#include "main/macros.h"
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#include "program/hash_table.h"
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#include "util/hash_table.h"
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static void print_type(FILE *f, const glsl_type *t);
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@@ -89,14 +89,14 @@ ir_print_visitor::ir_print_visitor(FILE *f)
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{
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indentation = 0;
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printable_names =
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hash_table_ctor(32, hash_table_pointer_hash, hash_table_pointer_compare);
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_mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
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symbols = _mesa_symbol_table_ctor();
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mem_ctx = ralloc_context(NULL);
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}
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ir_print_visitor::~ir_print_visitor()
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{
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hash_table_dtor(printable_names);
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_mesa_hash_table_destroy(printable_names, NULL);
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_mesa_symbol_table_dtor(symbols);
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ralloc_free(mem_ctx);
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}
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@@ -121,18 +121,22 @@ ir_print_visitor::unique_name(ir_variable *var)
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}
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/* Do we already have a name for this variable? */
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const char *name = (const char *) hash_table_find(this->printable_names, var);
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if (name != NULL)
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return name;
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struct hash_entry * entry =
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_mesa_hash_table_search(this->printable_names, var);
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if (entry != NULL) {
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return (const char *) entry->data;
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}
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/* If there's no conflict, just use the original name */
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const char* name = NULL;
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if (_mesa_symbol_table_find_symbol(this->symbols, -1, var->name) == NULL) {
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name = var->name;
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} else {
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static unsigned i = 1;
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name = ralloc_asprintf(this->mem_ctx, "%s@%u", var->name, ++i);
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}
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hash_table_insert(this->printable_names, (void *) name, var);
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_mesa_hash_table_insert(this->printable_names, var, (void *) name);
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_mesa_symbol_table_add_symbol(this->symbols, -1, name, var);
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return name;
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}
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